Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.99. The latest store price is $7.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $7.99 | Latest store price | |
| $7.99 | Unity First Price 2026-10-22 2026-10-22 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mobile Playtest - Test Your Gameplay On Phone Quickly
- Tools, Systems & Learning > Development Tools & Automation
Mobile Playtest replaces all of that with one button. Press Build & publish, scan the QR code, and the game is running on the phone in your hand — real touch, real pixels, the real frame rate of that device.
HOW IT WORKS
1. Open Window > Mobile Playtest > Open Mobile Playtest and press Start server
2. Tick the scenes you want to build
3. Press Build & publish
4. Scan the QR code with your phone
That is the whole workflow. Change something, press the button again, and the phone reloads by itself — both on the session page and while the game is running. You never touch it.
WHAT YOU GET
• Works on Windows, macOS and Linux — no Mac required to test on iPhone
• Nothing is uploaded anywhere. Everything runs on your own machine
• No account, no subscription, no internet connection needed
• Share the address with anyone on your Wi-Fi — they need no install
• Pick exactly which scenes to build, and drag to reorder them
• Web build settings are tuned automatically and restored afterwards
• Your Build Settings and project files are never modified
• A six-character session code you can roll to cut off old links
• The build loads while you are still looking at the Play button, so tapping it starts the game instead of a download
• Add it to the phone's home screen and it runs full screen, with no address bar and no tabs
• A demo scene created from a menu item, so its materials match your render pipeline — your first build takes a minute, not fifteen
• Works with Built-in, URP and HDRP — it never touches your rendering setup
• Full C# source, editor-only, in its own assembly definition and namespace
WHY BUILD ONE SCENE
Building your whole project takes minutes. Building the one scene you are working on takes far less, and the result is a fraction of the size. Mobile Playtest keeps its own scene list, separate from your Build Settings, so switching between them costs nothing.
HONEST LIMITATIONS
The game runs on the phone, so touch, pixels and frame rate are real. It runs inside a browser, so native plugins, in-app purchases and push notifications do not work, and motion sensors need an HTTPS connection. Both devices have to be on the same network — this is a local tool, not a hosting service. It is for testing gameplay, interface and feel, not a replacement for your store build. If that is what you need, it will save you hours every week.
REQUIREMENTS
• Unity 2022.3 or newer
• Web Build Support module (Unity Hub > Installs > Add modules)
• A phone on the same Wi-Fi network
Full documentation in English and Russian is included in the package.