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Mobile Performance Optimizer preview
Unity

Mobile Performance Optimizer

By Gamedev.Asim

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Mobile Performance Optimizer 2 price observations from Nov 3, 2026 to Nov 5, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 3, 2026: $9.99. Unity First Price 2026-11-03 2026-11-03 Nov 5, 2026: $9.99. Latest store price Nov 3, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-11-03 2026-11-03

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Mobile Performance Optimizer

Mobile Performance Optimizer is a Unity Editor tool designed to help developers find and fix common mobile optimization problems without manually checking hundreds or thousands of project assets.

Choose your target platform and device tier, scan the project or a smaller scope, review detected problems, and apply recommended or custom optimization values.

KEY FEATURES
• Android and iOS optimization workflows
• Low, Mid, and High device tiers
• Full Project scanning
• Build Scenes scanning
• Current Scene scanning
• Selected Folder scanning
• Selected Assets scanning

TEXTURE OPTIMIZATION
• Detect oversized textures
• Review mobile platform overrides
• Configure Max Texture Size
• Review Read/Write settings
• Review Mip Map settings
• Configure supported compression options
• Apply one custom value to compatible textures in a category
• Batch preview before applying changes

MATERIAL OPTIMIZATION
• Detect supported material optimization opportunities
• GPU Instancing recommendations
• Apply compatible material fixes in batches
• Verify changes after applying

MESH / MODEL OPTIMIZATION
• Review mesh/model importer settings
• Detect unnecessary Read/Write usage
• Review supported mesh compression settings
• Apply compatible importer changes safely

AUDIO OPTIMIZATION
• Review mobile audio import settings
• Review Load Type and Preload behavior
• Configure supported optimization values
• Apply compatible changes in batches

PROJECT SETTINGS
• Review important URP mobile settings
• Review Quality settings
• Detect development/debug build settings that should not ship in production

SAFE OPTIMIZATION WORKFLOW
The tool is designed around a review-first workflow:

Scan → Review → Preview → Apply → Verify → Re-scan

Changes are not silently applied. Where supported, you can use the recommended value or choose your own custom value before applying the optimization.

CATEGORY-SPECIFIC BATCH FIXING
Instead of one global “Fix Everything” action, fixes are organized by category.

For example:
• Fix All Textures
• Fix All Materials
• Fix All Meshes / Models
• Fix All Audio
• Fix applicable URP or Quality settings

Compatible assets are changed while unsupported assets are skipped rather than force-modified.

REPORTING
Export scan results as:
• HTML
• CSV
• JSON

Reports can be used for project reviews, optimization tracking, or sharing findings with a team.

SCAN LARGE PROJECTS MORE EASILY
You do not have to scan the complete project every time. You can focus analysis on the current scene, build scenes, a selected folder, or selected assets.

REQUIREMENTS
• Unity 6.x
• Universal Render Pipeline (URP)
• Unity Editor
• Intended for Android and iOS mobile optimization workflows

IMPORTANT
Mobile Performance Optimizer performs static project and asset analysis. It does not replace the Unity Profiler and does not guarantee a specific FPS improvement.

Final performance should always be validated with the Unity Profiler and on representative target devices.

Some custom shaders, specialized import pipelines, gameplay-dependent settings, or project-specific optimization decisions may require manual review.

DOCUMENTATION
The package includes Quick Start, User Guide, category guidance, troubleshooting information, FAQ, reports documentation, and support information.

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Prices and availability may change.