Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-11-03 2026-11-03 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mobile Performance Optimizer
Choose your target platform and device tier, scan the project or a smaller scope, review detected problems, and apply recommended or custom optimization values.
KEY FEATURES
• Android and iOS optimization workflows
• Low, Mid, and High device tiers
• Full Project scanning
• Build Scenes scanning
• Current Scene scanning
• Selected Folder scanning
• Selected Assets scanning
TEXTURE OPTIMIZATION
• Detect oversized textures
• Review mobile platform overrides
• Configure Max Texture Size
• Review Read/Write settings
• Review Mip Map settings
• Configure supported compression options
• Apply one custom value to compatible textures in a category
• Batch preview before applying changes
MATERIAL OPTIMIZATION
• Detect supported material optimization opportunities
• GPU Instancing recommendations
• Apply compatible material fixes in batches
• Verify changes after applying
MESH / MODEL OPTIMIZATION
• Review mesh/model importer settings
• Detect unnecessary Read/Write usage
• Review supported mesh compression settings
• Apply compatible importer changes safely
AUDIO OPTIMIZATION
• Review mobile audio import settings
• Review Load Type and Preload behavior
• Configure supported optimization values
• Apply compatible changes in batches
PROJECT SETTINGS
• Review important URP mobile settings
• Review Quality settings
• Detect development/debug build settings that should not ship in production
SAFE OPTIMIZATION WORKFLOW
The tool is designed around a review-first workflow:
Scan → Review → Preview → Apply → Verify → Re-scan
Changes are not silently applied. Where supported, you can use the recommended value or choose your own custom value before applying the optimization.
CATEGORY-SPECIFIC BATCH FIXING
Instead of one global “Fix Everything” action, fixes are organized by category.
For example:
• Fix All Textures
• Fix All Materials
• Fix All Meshes / Models
• Fix All Audio
• Fix applicable URP or Quality settings
Compatible assets are changed while unsupported assets are skipped rather than force-modified.
REPORTING
Export scan results as:
• HTML
• CSV
• JSON
Reports can be used for project reviews, optimization tracking, or sharing findings with a team.
SCAN LARGE PROJECTS MORE EASILY
You do not have to scan the complete project every time. You can focus analysis on the current scene, build scenes, a selected folder, or selected assets.
REQUIREMENTS
• Unity 6.x
• Universal Render Pipeline (URP)
• Unity Editor
• Intended for Android and iOS mobile optimization workflows
IMPORTANT
Mobile Performance Optimizer performs static project and asset analysis. It does not replace the Unity Profiler and does not guarantee a specific FPS improvement.
Final performance should always be validated with the Unity Profiler and on representative target devices.
Some custom shaders, specialized import pipelines, gameplay-dependent settings, or project-specific optimization decisions may require manual review.
DOCUMENTATION
The package includes Quick Start, User Guide, category guidance, troubleshooting information, FAQ, reports documentation, and support information.