Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $24.99 | Latest store price | |
| $24.99 | Unity Permanent Decrease 2026-10-19 2026-10-26 | |
| $29.99 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mobile Low Poly Medieval World: Level Generator + 92 Assets
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Theme > Historical
Mobile Low Poly Medieval World gives you 92 hand-built low-poly models and an editor-time Level Generator that turns them into finished levels: villages, castles, walled towns, monasteries, mining camps, fishing villages, ruined settlements and more.
Every level is a normal Unity scene. Every building and prop is a real prefab you can move, delete or replace by hand. Nothing is generated at play time, so there is no runtime cost and no surprises.
WHAT'S IN THE BOX
- 92 low-poly models: houses, barns, tavern, church, keep, gatehouse, ruined castle, burnt ruins, walls, palisades, mills, mines, docks, trees, rocks, bushes, grass and 46 props
- LODs on the models, and per-model triangle budgets
- One shared palette material, so a whole village batches into very few draw calls
- Level Generator with 13 layouts: Village, Scattered, Castle, Early Castle, Hill Fortress, River Town, Walled Town, Crossroads, Monastery, Mining, Farming Valley, Fishing Village, Ruined Settlement
- Terrain with hills, cliffs and a mountain belt
- Rivers, streams, lakes and ponds drawn as one seamless surface
- Dirt roads, village streets, trails, plank walkways and bridges that follow the land
- Seed-based generation: the same seed always gives the same level
- Six demo levels that play as an automatic tour, with a loading screen between levels (start from Demo_Start)
- Optional runtime chunked generator with Mobile, Low, Medium, High, Ultra and Custom presets and a performance HUD
- Mobile water shader: opaque and unlit, with no reflections, refraction, depth texture or transparency
- Asset budget validator that checks every prefab's triangles, LODs and materials
- PDF documentation and changelog
MADE FOR MOBILE
Low triangle counts, LODs on buildings, a single material, water with no transparency, and presets that cap buildings, props and vegetation. Use the Mobile preset on a phone and Ultra on a desktop from the same content.
HOW IT WORKS
1. Open the Level Generator window.
2. Pick a layout, a seed and a size.
3. Press Generate.
You get a finished scene. Move a house, delete a tree, swap a prop, or regenerate with a new seed until you like it.
REQUIREMENTS
- Unity 6000.4 or newer
- Universal Render Pipeline (URP). Not for Built-in or HDRP.
- TextMesh Pro (demo titles) and Input System (demo cameras only)
NOTES
- Demo titles use the MedievalSharp font (SIL Open Font License, included).
- Models are static: no rigging or animation.