About Mobile Controller System
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Production Grade. Mobile analog stick and universal button system. Optimized for iOS and Android. Support multiple screen size. Features: Strong scripting API, Unrestricted modification, Smooth and accurate mobile controller system, Mobile have same behavior as editor, All textures are easy to replace, Clean, easy to understand C# code, Allow unrestricted modification, Based on Unity UI. Analog Stick Behaviour: Output direction and amount, Reposition itself based on initial touch input, Will not reposition if initial touch input is in close proximity of aiming circle, Aiming circle will not go out of screen boundary, Extended from Universal Button. Universal Button Behaviour: can be activated by Press > Release, Press > Drag > Release. cancel Activation by Press > Drag > release on cancel button. All events fired with button ID parameter. Universal Button event list: onPointerDown, onBeginDrag, onDrag, onPointerUp, onEndDrag, onActivateSkill, onCancelSkill. PLEASE NOTE: This is a base template for a game and is not a full game. Therefore, scripting or additional art will be required if you wish to produce a full game using it.