Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $25. The latest store price is $25, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price |
About Mobile Camera Texture
Mobile Camera Texture is a high-performance Unity asset that lets you render a native mobile camera session directly onto a Unity Texture with minimal latency and full hardware acceleration.
It is built for production use and provides deep access to platform-specific camera controls through a clean and developer-friendly API.
MCT is ideal for AR, computer vision, live camera effects, custom camera pipelines, and any application that requires fast, reliable camera preview rendering inside Unity.
Key Features
High-Performance Camera Rendering
- Native, hardware-accelerated camera preview
- Extremely low latency
- Uses platform camera surfaces for optimal performance
- Supports OpenGLES 2, OpenGLES 3, and Vulkan
Wide Android Architecture Support
- ARMv7
- ARM64
- x86
- x86_64
Flexible Rendering Targets
Render live camera output directly to:
- Unity UI elements (RawImage)
- 3D objects (MeshRenderer)
Advanced Camera Control
Access most features of the Android Camera2 API, including:
- Exposure
- Focus
- White balance
- Additional controls (device-dependent)
Developer-Friendly Workflow
- Prefab-safe components
- Inspector-based configuration
- Clean, extensible runtime API
- Easy integration into existing Unity projects
Important Notes
Unity Editor Limitation
- Camera rendering works only in built applications
- Live camera preview is not available in the Unity Editor
Platform Support
- Android only
- Minimum Android API level: 22 (Android 5.1)
Rendering Backends
OpenGLES 2 / OpenGLES 3
- Hardware-accelerated rendering requires Android API 22+
Vulkan
- Supported on Android API 28+
- Hardware acceleration requires Android Hardware Buffer (AHB) import support
- If AHB is unavailable, MCT automatically falls back to a pixel-copy rendering path
It is built for production use and provides deep access to platform-specific camera controls through a clean and developer-friendly API.
MCT is ideal for AR, computer vision, live camera effects, custom camera pipelines, and any application that requires fast, reliable camera preview rendering inside Unity.
Key Features
High-Performance Camera Rendering
- Native, hardware-accelerated camera preview
- Extremely low latency
- Uses platform camera surfaces for optimal performance
- Supports OpenGLES 2, OpenGLES 3, and Vulkan
Wide Android Architecture Support
- ARMv7
- ARM64
- x86
- x86_64
Flexible Rendering Targets
Render live camera output directly to:
- Unity UI elements (RawImage)
- 3D objects (MeshRenderer)
Advanced Camera Control
Access most features of the Android Camera2 API, including:
- Exposure
- Focus
- White balance
- Additional controls (device-dependent)
Developer-Friendly Workflow
- Prefab-safe components
- Inspector-based configuration
- Clean, extensible runtime API
- Easy integration into existing Unity projects
Important Notes
Unity Editor Limitation
- Camera rendering works only in built applications
- Live camera preview is not available in the Unity Editor
Platform Support
- Android only
- Minimum Android API level: 22 (Android 5.1)
Rendering Backends
OpenGLES 2 / OpenGLES 3
- Hardware-accelerated rendering requires Android API 22+
Vulkan
- Supported on Android API 28+
- Hardware acceleration requires Android Hardware Buffer (AHB) import support
- If AHB is unavailable, MCT automatically falls back to a pixel-copy rendering path