Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-06-30 2026-07-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mobile Build Profile Manager
- Tools, Systems & Learning > Development Tools & Automation
Stop manually editing PlayerSettings every time you switch between Dev, Staging, and Production builds. Stop forgetting to flip a scripting define and shipping the wrong build to QA. Stop hunting for the right keystore in five Slack threads.
Define your build environments once as named profiles. Switch with one click — from a window or directly from the Scene View toolbar. Every PlayerSettings field that matters for mobile builds is captured per profile and applied atomically.
WHO IS THIS FOR
Mobile developers and small studios shipping iOS or Android builds across multiple environments (Dev / QA / Staging / Production). If you are juggling more than one bundle ID or scripting define configuration, this saves you from repetitive PlayerSettings clicks and human-error build mistakes.
WHAT IT DOES
Each profile stores: scripting define symbols, iOS bundle ID, Android bundle ID, app display name, Android keystore path, keystore alias, build type (Debug / Release), and freeform notes. Apply a profile and every one of these fields updates instantly on both iOS and Android targets.
KEYSTORE PASSWORDS — DONE RIGHT
Keystore passwords NEVER touch your ScriptableObject assets, JSON exports, or version control. They are stored in EditorPrefs, keyed by profile GUID — machine-local only. The plugin enforces this at every layer.
WORKS WITH UNITY 6 BUILD PROFILES
This is not a replacement for Unity 6's native Build Profiles — it is the configuration layer they leave out. Use both together: Unity Build Profiles for scene lists and target platform, this for environment-specific PlayerSettings.
NO DEPENDENCIES
Pure Unity Editor extension. Zero third-party packages. Works in any Unity 6 LTS project (6000.0+).