Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10. The latest store price is $10, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $10 | Latest store price | |
| $10 | Unity First Price 2026-08-11 2026-08-11 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mobile Build Optimizer
- Tools, Systems & Learning > Development Tools & Automation
The tool scans your project and highlights potential problems related to textures, audio clips, Build Settings scenes, Quality Settings, Player Settings, Resources folders, Addressables usage, and shader variant risks.
It is designed to help reduce build size, avoid unnecessary memory usage, and catch project configuration issues before release.
Main use cases:
- Prepare Unity projects for Android and iOS builds
- Find large or uncompressed textures
- Detect inefficient audio import settings
- Review scenes included in Build Settings
- Check mobile-related Quality and Player Settings
- Detect large Resources folders
- Warn about Addressables usage risks
- Identify basic shader variant risk indicators
- Export optimization reports for review
Mobile Build Optimizer does not modify your project automatically during analysis. Fix actions are available only when explicitly selected by the user and require confirmation for potentially risky changes.