Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $39.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price |
About MMORPG Character Controller
🎮Test the DEMO
💬Join our DISCORD
Making an RPG? Check our RPG Template
World of Warcraft Style Third Person Movement and Camera
- Separate forward, strafe, and backpedal speeds
- Hold both mouse buttons to run forward
- Keyboard Q/E turning, camera-relative movement with RMB
- Zero-lag instant orbit with no smoothing drift
- Scroll-wheel zoom with configurable min/max range
- RMB snaps character facing to camera direction on press
- LMB orbits freely without rotating the character
- Cursor locks while orbiting and warps back to original position on release
- Asymmetric pitch clamp (limited up, generous down, just like WoW)
Camera Collision
- Multi-raycast collision system with instant push-in and smooth pull-out
- Near-clip safety pass prevents peeking through thin geometry
- Fully layer-masked
Jump & Air Physics
- Running jumps lock momentum with no mid-air redirection
- Stationary jumps grant limited, configurable air control
- Configurable gravity, jump height, and terminal velocity
Animator Integration
- Full blend tree support: IsMoving, Grounded, Jump, MoveSpeed, turning bools, directional air parameters
- Dual A/B locomotion system eliminates idle dips when reversing direction by crossfading between two parameter sets instead of passing through the animation center
- 8-way snapped directional jump/fall blend tree parameters, locked at takeoff and held cleanly through landing
Input System
- Built on Unity's new Input System
- Works with PlayerInput or a raw InputActionAsset
- UI-aware, blocks camera input when the pointer is over UI
Other
- Autorun with configurable cancel-on-input
- Ground probe for stable detection on steps and ramps
- CharacterController-based, lightweight with no external physics dependencies
💬Join our DISCORD
Making an RPG? Check our RPG Template
World of Warcraft Style Third Person Movement and Camera
- Separate forward, strafe, and backpedal speeds
- Hold both mouse buttons to run forward
- Keyboard Q/E turning, camera-relative movement with RMB
- Zero-lag instant orbit with no smoothing drift
- Scroll-wheel zoom with configurable min/max range
- RMB snaps character facing to camera direction on press
- LMB orbits freely without rotating the character
- Cursor locks while orbiting and warps back to original position on release
- Asymmetric pitch clamp (limited up, generous down, just like WoW)
Camera Collision
- Multi-raycast collision system with instant push-in and smooth pull-out
- Near-clip safety pass prevents peeking through thin geometry
- Fully layer-masked
Jump & Air Physics
- Running jumps lock momentum with no mid-air redirection
- Stationary jumps grant limited, configurable air control
- Configurable gravity, jump height, and terminal velocity
Animator Integration
- Full blend tree support: IsMoving, Grounded, Jump, MoveSpeed, turning bools, directional air parameters
- Dual A/B locomotion system eliminates idle dips when reversing direction by crossfading between two parameter sets instead of passing through the animation center
- 8-way snapped directional jump/fall blend tree parameters, locked at takeoff and held cleanly through landing
Input System
- Built on Unity's new Input System
- Works with PlayerInput or a raw InputActionAsset
- UI-aware, blocks camera input when the pointer is over UI
Other
- Autorun with configurable cancel-on-input
- Ground probe for stable detection on steps and ramps
- CharacterController-based, lightweight with no external physics dependencies