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MM Level Design Toolkit preview
Unity

MM Level Design Toolkit

By Woi Labs

$24.90

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.90. The latest store price is $24.90, matching the lowest recorded price shown here.

Recorded prices for MM Level Design Toolkit 2 price observations from Sep 24, 2026 to Nov 5, 2026. Lowest recorded price $24.90. Exact dates and prices are listed below. $0.00 $12.45 $24.90 Sep 24, 2026: $24.90. Unity First Price 2026-09-24 2026-09-24 Nov 5, 2026: $24.90. Latest store price Sep 24, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.90Latest store price
$24.90Unity First Price 2026-09-24 2026-09-24

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MM Level Design Toolkit

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
MM Level Design Toolkit is a lightweight Unity Editor toolkit built to speed up scene building, object placement, hierarchy management, and everyday level design workflows. Work directly from the Scene View with fast access to creation tools, geometry snapping, favorites, modifiers, randomization, replacement, and placement utilities.

Key Features:
- Quick Actions: Open the main menu with Shift + A to quickly access creation tools, GameObject actions, Cursor tools, Modifiers, and Favorites.
- Geometry Cursor & Snapping: Place the cursor directly on vertices, edges, and faces. Use multi-selection and A to B / B to A snapping to align objects precisely.
- Favorites: Save frequently used prefabs, materials, folders, and tools. Prefab and material favorites use visual thumbnails in a responsive grid.
- Randomizer: Randomize Position, Rotation, and Scale with independent XYZ axis controls. Supports Selection or Children targets, Global/Local position and rotation, deterministic seeds, live preview, Apply, Cancel, and Undo.
- Replacer: Replace selected objects or direct children with prefabs or scene objects. Supports Manual and Random percentage workflows while preserving hierarchy and transform placement.
- Array: Create repeated object arrangements with interactive Count, Gap, and Axis controls.
- Mirror: Mirror objects across X, Y, or Z using Target, Cursor, or World origins.
- To Floor: Drop selected objects onto the surface below. Supports Unity Terrain, mesh/collider surfaces, elevated platforms, and multi-point sampling for uneven terrain.
- Hierarchy Tools: Group selected objects, move objects between groups, create parents and children, navigate hierarchy selections, and quickly toggle GameObject active states.
- Project Filter: Compact Project Browser filtering while keeping Unity's normal search workflow available.
- Project Group: Organize selected assets and folders directly from the Project Browser. Press M while the Project Browser is focused to create a new folder and move the current selection into it, move selected assets or folders to an existing folder, search Project folders by name or path, or save frequently used destination folders through drag and drop. Asset moves preserve GUIDs and existing references by using Unity's Asset Database workflow.

Shortcuts:
- Shift + A: MM Quick Actions
- Shift + S: Cursor Pie Menu
- M: Move to Group in the Scene View or Hierarchy
- M: Group Project Assets in the Project Browser

Compatibility:
- Editor-only tool
- Tested with Unity 6000.3.11f1
- No URP or HDRP requirement
- Global Volume action is shown only when Unity's Volume system is available
- No third-party commercial dependencies

Notes:
- Randomizer Rotation applies the specified positive or negative delta on each enabled axis. For example, 180 degrees produces either +180 or -180, rather than an intermediate angle.
- To Floor performs vertical placement only and does not rotate objects to match surface normals.
- Project Group moves assets without changing their GUIDs, helping existing scenes, prefabs, materials, and script references remain intact.

Unity price last checked .

Prices and availability may change.