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Missing Script Surgeon preview
Unity

Missing Script Surgeon

By Nima Peykarimeh

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $10.50. The latest store price is $15.

Recorded prices for Missing Script Surgeon 4 price observations from Jul 28, 2026 to Nov 4, 2026. Lowest recorded price $10.50. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jul 28, 2026: $15. Unity First Price 2026-07-28 2026-08-04 Jul 28, 2026: $10.50. Unity New Release Discount 2026-07-28 2026-08-11 Jul 28, 2026: $10.50. Unity New Release Discount 2026-07-28 2026-08-11 Nov 4, 2026: $15. Latest store price Jul 28, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$10.50Unity New Release Discount 2026-07-28 2026-08-11
$10.50Unity New Release Discount 2026-07-28 2026-08-11
$15Unity First Price 2026-07-28 2026-08-04

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Missing Script Surgeon

  • Tools, Systems & Learning > Development Tools & Automation
Missing Script Surgeon scans your entire project — open and closed scenes, prefabs, prefab variants, nested prefabs, ScriptableObjects — for missing MonoScript references. For each broken component, it proposes the most likely replacement by matching the original type name and the shape of the serialized fields, ranked on a 0–100 confidence scale. You can Replace, Delete, or Ignore each result, queue a batch, and Apply All in one click. Every rewrite is backup-first: the original asset is copied to Library/MSS_Backups/ before any file is touched, and writes are atomic so an editor crash mid-save can never corrupt a prefab. The tool refuses to rewrite a prefab that is currently open in Prefab Mode or a scene with unsaved changes — no silent overwrites of in-flight work. A dedicated Project Settings page lets you configure the ignore list, default scan scope, backup behavior, and type-index cache. This is a pure editor utility — useful for any project that has ever survived a script rename, an assembly definition change, a package update, or a merge from a teammate. No runtime cost, no render-pipeline coupling, no third-party dependencies. Editor-only. Pure C#. No runtime code is shipped, so nothing is pulled into your build.

Unity price last checked .

Prices and availability may change.