Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $10.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $10.50 | Unity New Release Discount 2026-07-28 2026-08-11 | |
| $10.50 | Unity New Release Discount 2026-07-28 2026-08-11 | |
| $15 | Unity First Price 2026-07-28 2026-08-04 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Missing Script Surgeon
- Tools, Systems & Learning > Development Tools & Automation
Missing Script Surgeon scans your entire project — open and closed scenes, prefabs, prefab variants, nested prefabs, ScriptableObjects — for missing MonoScript references. For each broken component, it proposes the most likely replacement by matching the original type name and the shape of the serialized fields, ranked on a 0–100 confidence scale. You can Replace, Delete, or Ignore each result, queue a batch, and Apply All in one click. Every rewrite is backup-first: the original asset is copied to Library/MSS_Backups/ before any file is touched, and writes are atomic so an editor crash mid-save can never corrupt a prefab. The tool refuses to rewrite a prefab that is currently open in Prefab Mode or a scene with unsaved changes — no silent overwrites of in-flight work. A dedicated Project Settings page lets you configure the ignore list, default scan scope, backup behavior, and type-index cache. This is a pure editor utility — useful for any project that has ever survived a script rename, an assembly definition change, a package update, or a merge from a teammate. No runtime cost, no render-pipeline coupling, no third-party dependencies. Editor-only. Pure C#. No runtime code is shipped, so nothing is pulled into your build.