Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price | |
| $30 | Unity Permanent Decrease 2026-09-12 2026-09-19 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MIS-Swimming-Crest4
- Audio > Sound Effects & Ambience
- Theme > Military & Combat
Middleware For Invector Template v2.7.18+ REQUIRED
Crest Water 4 OPTIONAL
Crest Water 4 BRP FREE
MIS-LockOn v1.2.12+ OPTIONAL
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages.
MS-Swimming integrates Invector Templates with almost all features of the Crest Water 4. It provides a very smooth and natural swimming action. Upgrade your game to the next level.
Key Benefits
Provides All-In-One Setup (Invector/MIS add-ons)
Very smooth swimming experience with Crest
Above Water Swimming Movement
W: Rotates and moves horizontally in camera direction. Moves along the water surface when Crest applied. If the Crest wave speed is fast, you can leave the surface.
A/D: Rotate left/right and move horizontally in the direction perpendicular to the camera.
S: After rotating 180 degrees with the camera, move horizontally to the front of the character.
Left SHIFT (while holding down): Sprint.
Under Water Swimming Movement
W w/wo A/D: Moves towards the camera.
S: After rotating 180 degrees with the camera, move horizontally to the front of the character.
A/D: Only rotates at spot.
Vertical Swimming Movement
Left CTRL: Dives vertically. WASD disabled during this action.
Space: Rises in vertical direction (end when you release the space key or reach the surface). WASD disabled during this action.
Swimming Dash
Works in vertical up/down and normal swimming mode.
Provides UseContinuousDash option.
When the Swim Dash is executed, it moves immediately in that direction.
Swim Dash direction: Camera/Character/Move Input direction.
Diving Jump
Uses vGenericAction.
Place triggers where the game situation requires them.
1 Diving Jump animation provided.
Water Resistance: Depending on the entry speed into the water, the character's entry depth is adjusted.
Provides 3 types of vThirdPersonCamera states: Swim Idle, Swim Above Water, Swim Under Water.
Weapon Lock option: None, Swim Move, Always.
Water Trigger Types
Trigger: Checks water condition by Trigger collision. When not using Crest wave or using a calm wave.
Water Surface Level: Trigger is not required. When using a strong Crest wave. Has small restriction on Water Walk feature. NOTE: It will be changed to a Crest Water 4 exclusive version in the future.
Each swimming action speed
Smooth speed transitions according to swimming action. Normal, Up, Down, Rotate, Sprint, Swim Dash.
Stamina: Sprint, Dash.
Water Walk (Melee/Shooter characters only): Rotation and movement speed control according to water depth.
Oxygen
Applied in Under Water.
Drowning when given oxygen is depleted.
Breath Sound Effect: Breathing sound according to the amount of oxygen remaining when coming to the surface.
Dead Gravity: When a character dies underwater, it floats to the surface or sinks to the ground depending on the gravity.
Combat
Supports Invector Melee/Shooter combat.
Provides Shooter Swimming IK Adjust and editor.
Cannot shoot during Vertical Up/Down.
Provides simple demo fish flock system and a Great White Shark.
vGenericAction: Available in water.
mvLadderAction: Available in water.
mvRagdollWaterResistance: Applies a water resistance effect so that it sinks slowly when ragdolled in water.
Collider: Adjusts the collider direction according to the swim action.
FX
Swim Water Splash: Water splashes from legs when swimming at the water surface.
Diving Water Splash: Adjust splash size based on water entry speed.
Mouth Bubbles: Only in the underwater. Depending on the amount of oxygen remaining, three bubble sound effects are played, and the amount emitted and the sound volume increase.
Swim Dash Shockwave
Water Ambient: Above/Under water sounds mixing.
Crest Water Displacement: Positioning according to the height of the Crest wave. The larger and faster the wave, the more Crest displacement and shader error occurs.
Crest Water Flow: Changes character position according to Crest water flow. A flow that is too strong will make your character unable to move.
Crest Water Interaction: Body, Hands, Feet. Each Idle/Swim mode.
Provides demo fish flock system and Great White Shark.
Included 30 animation clips.
Provides chained-action between Invector/MIS add-ons.
Does not modify Invector core.
All MIS packages runs on a feature-based basis.