Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price |
About MIS-AnimationClipsImporter
- Tools, Systems & Learning > Development Tools & Automation
It is an easy and simple but very powerful tool.
Let's say you bought a fantastic Animation asset. However, depending on your controller, you may need to modify the Import Settings of the AnimationClip. The Unity Editor does not provide the ability to change the Import Settings of multiple AnimationClips at once. Therefore, it takes a lot of time to change the settings of every clip.
Now change multiple AnimationClips Import Settings at once using MIS-AnimationClipsImporter. Save your time on repetitive tasks and focus on in your game development.
Key Benefits
Available for both FBX and AnimationClip
Changes Clip Name
Changes Loop Time/Loop Pose
Changes Bake Into Pose/Based Upon of Root Transform Rotation
Changes Bake Into Pose/Based Upon of Root Transform Position (Y)
Changes Bake Into Pose/Based Upon of Root Transform Position (XZ)
Changes Mirror
Other options require individual editing for each animation clip or are supported by Unity Editor
Precautions
No refund allowed after downloading
Source code is not provided
This tool does not require MIS (Middleware for Invector Template)
Let's say you bought a fantastic Animation asset. However, depending on your controller, you may need to modify the Import Settings of the AnimationClip. The Unity Editor does not provide the ability to change the Import Settings of multiple AnimationClips at once. Therefore, it takes a lot of time to change the settings of every clip.
Now change multiple AnimationClips Import Settings at once using MIS-AnimationClipsImporter. Save your time on repetitive tasks and focus on in your game development.
Key Benefits
Available for both FBX and AnimationClip
Changes Clip Name
Changes Loop Time/Loop Pose
Changes Bake Into Pose/Based Upon of Root Transform Rotation
Changes Bake Into Pose/Based Upon of Root Transform Position (Y)
Changes Bake Into Pose/Based Upon of Root Transform Position (XZ)
Changes Mirror
Other options require individual editing for each animation clip or are supported by Unity Editor
Precautions
No refund allowed after downloading
Source code is not provided
This tool does not require MIS (Middleware for Invector Template)