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Mirage Pro - Runtime Impostors Baking System preview
Unity

Mirage Pro - Runtime Impostors Baking System

By Léo Chaumartin

$70

Rated 5.0/5 from 8 ratings on Unity.

About Mirage Pro - Runtime Impostors Baking System

Mirage Pro is the next step in the Mirage ecosystem. Everything you know from Mirage - the versatility, the ease of use, the performance gains - now extended with true runtime baking, opening the door to dynamic worlds where impostors can be generated on the fly. Whether you’re building massive procedural environments, streaming worlds, or dynamic simulations, Mirage Pro gives you the ability to bake impostors at runtime, entirely through C#. Everything from Mirage, plus more. Mirage Pro inherits the entire feature set of the base Mirage package: Reduce triangles and draw calls by orders of magnitude with a single impostor. Massive FPS gains (up to 10× on dense scenes). Works on any platform. The most versatile impostor system available: Works on any Unity version after 2021.3, Works with BiRP and URP, Works with any shader. Multi-object baking into a single impostor. Smooth or sharp interpolation modes. VR-ready, stereo/instancing compatible. Two lighting modes (surface estimation or baked lighting). Lightweight, dependency-free, non-intrusive. Mirage Pro includes a dedicated Runtime Baking Engine capable of generating impostors in builds environment. As long as the platform supports RenderTextures and standard Unity shaders, Mirage Pro works out of the box. Impostor baking takes between 0.5 to several seconds per impostor for now, but they are working on a coroutine-based baking that will be non-blocking. You can combine runtime and editor baking: bake static content in the editor and generate impostors for dynamic or procedural objects during gameplay. Mirage Pro is compatible with AutoLOD, and they both work with the native LODGroup component. If you already have Mirage imported, it is safe to upgrade as Mirage Pro is seen as a separate package.

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