Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.90. The latest store price is $14.90, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.90 | Latest store price |
About Minigolf Starter Kit
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > 3D
Build and play your own minigolf courses in minutes. Golf Pack contains 34 modular, game-ready course prefabs — straights, curves, crossings, ramps, elevated tracks, arched bridges and hole pieces — that snap together into endless course layouts. Every piece is lightweight (100–350 triangles) and shares a single 512x512 diffuse texture, so whole courses render in just a few draw calls. Three ready-made color themes (Yellow, Green, Blue) let you restyle a course by swapping one material.
More than models — a complete, playable minigolf prototype is included:
- Playable demo scene — a full 9-hole course with slingshot mouse aiming, power indicator, orbit camera, stroke & par scoring, and a clean HUD. Press Play and putt.
- Showcase scene — the same 9-hole park plus a labeled catalog of every prefab, so you can see each piece at a glance.
- Modular C# gameplay scripts (MiniGolf namespace) — ball physics, hole detection, course/score management, aiming, camera and UI are separate drop-in components wired through UnityEvents. No dependencies on render pipeline, tags, layers or scene names; works with both the classic Input Manager and the new Input System. Reuse them in your own project without changing a line of code.
More than models — a complete, playable minigolf prototype is included:
- Playable demo scene — a full 9-hole course with slingshot mouse aiming, power indicator, orbit camera, stroke & par scoring, and a clean HUD. Press Play and putt.
- Showcase scene — the same 9-hole park plus a labeled catalog of every prefab, so you can see each piece at a glance.
- Modular C# gameplay scripts (MiniGolf namespace) — ball physics, hole detection, course/score management, aiming, camera and UI are separate drop-in components wired through UnityEvents. No dependencies on render pipeline, tags, layers or scene names; works with both the classic Input Manager and the new Input System. Reuse them in your own project without changing a line of code.