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Minigolf Starter Kit preview
Unity

Minigolf Starter Kit

By University of Games

$14.90

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.90. The latest store price is $14.90, matching the lowest recorded price shown here.

Recorded prices for Minigolf Starter Kit 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $14.90. Exact dates and prices are listed below. $0.00 $7.45 $14.90 Nov 5, 2026: $14.90. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.90Latest store price

About Minigolf Starter Kit

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > 3D
Build and play your own minigolf courses in minutes. Golf Pack contains 34 modular, game-ready course prefabs — straights, curves, crossings, ramps, elevated tracks, arched bridges and hole pieces — that snap together into endless course layouts. Every piece is lightweight (100–350 triangles) and shares a single 512x512 diffuse texture, so whole courses render in just a few draw calls. Three ready-made color themes (Yellow, Green, Blue) let you restyle a course by swapping one material.

More than models — a complete, playable minigolf prototype is included:

- Playable demo scene — a full 9-hole course with slingshot mouse aiming, power indicator, orbit camera, stroke & par scoring, and a clean HUD. Press Play and putt.
- Showcase scene — the same 9-hole park plus a labeled catalog of every prefab, so you can see each piece at a glance.
- Modular C# gameplay scripts (MiniGolf namespace) — ball physics, hole detection, course/score management, aiming, camera and UI are separate drop-in components wired through UnityEvents. No dependencies on render pipeline, tags, layers or scene names; works with both the classic Input Manager and the new Input System. Reuse them in your own project without changing a line of code.

Unity price last checked .

Prices and availability may change.