Current sales News My Tracked Assets Login
MiniGame WebGL Build Preflight preview
Unity

MiniGame WebGL Build Preflight

By JIALiiii

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for MiniGame WebGL Build Preflight 2 price observations from Aug 10, 2026 to Nov 4, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Aug 10, 2026: $9.99. Unity First Price 2026-08-10 2026-08-10 Nov 4, 2026: $9.99. Latest store price Aug 10, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-08-10 2026-08-10

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MiniGame WebGL Build Preflight

  • Tools, Systems & Learning > Development Tools & Automation
MiniGame WebGL Build Preflight is a read-only Editor audit for teams shipping Unity projects to browser-based and mobile mini-game runtimes. It brings common asset-size, memory, import, and WebGL build checks into one window so issues can be found before final export.

Choose a mobile or WebGL profile, run the scan, review findings by severity, and export a UTF-8 HTML report for engineers, artists, outsourcing partners, or release managers.

Key features
• Texture source-size and estimated mini-game/WebGL memory checks
• Read/Write duplication and uncompressed large-texture warnings
• Long-audio Decompress On Load, PCM, and decoded-memory checks
• Mesh vertex-count and 32-bit index warnings
• StreamingAssets and raw large-file detection
• WebGL and mini-game build-setting checks
• Mobile mini-game and WebGL mini-game local profiles
• Cancelable scans that preserve completed partial results
• Actionable findings with observed value, reason, recommendation, and asset path
• Offline UTF-8 HTML report; no telemetry and no project upload
• Read-only by default; the tool never silently changes assets or project settings

Unity price last checked .

Prices and availability may change.