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Mini Game Templates Solitaire - 10 Solitaire Starters for Unity preview
Unity

Mini Game Templates Solitaire - 10 Solitaire Starters for Unity

By Satisvizion

$24.99

About Mini Game Templates Solitaire - 10 Solitaire Starters for Unity

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > 2D
Mini Game Templates · Solitaire Pack

Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.

Card-based patience templates with reusable card visuals, rule engines, scoring, and undo-friendly flows. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).

10 INCLUDED GAME TEMPLATES
- Klondike — The classic — alternating colours, descending sequences.
- Spider — 10 columns, build K→A in suit; full sequences clear.
- FreeCell — 8 columns, 4 free cells. Every deal is solvable.
- Pyramid — Pair cards that sum to 13 to dismantle the pyramid.
- TriPeaks — Click cards adjacent in rank to the waste card.
- Golf — Build a chain ±1 from the waste card; clear the tableau.
- Yukon — Klondike with no stock — move any card and everything on it.
- Forty Thieves — Two-deck classic — build down in suit, one card at a time.
- Canfield — Reserve-fed patience; foundations build up from a base rank, wrapping.
- Scorpion — Spider-Yukon hybrid — build down in suit, grab any card and its stack.

BUILD AND INTEGRATE FASTER
- One shared contract — every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
- Procedural runtime UI — each game builds itself in code inside the RectTransform supplied by your own interface.
- Automatic discovery — reflection-based registries find games and their supporting systems without a central manual registration list.
- Independent modules — each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.

CUSTOMIZATION AND PROGRESSION
- Data-driven settings — tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
- Reskin workflow — replace supported game art through per-game reskin slots without rewriting the shared runtime.
- Boosters and achievements — each game includes dedicated power-ups and progression goals connected to the common game context.
- Tutorials and level scaling — first-run guidance and editable difficulty curves help each template support a broader progression loop.
- Shared theming — coordinated light and dark themes can update the dashboard and included games together.

HYPERCASUAL LIVEOPS KIT (HLK)
- Bundled toolkit — the full HyperCasual LiveOps Kit is included with the pack.
- Monetization foundations — HLK provides reusable systems for advertisements and in-app purchase integration.
- Player-facing services — shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
- Unified integration path — connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.

MODULAR BY DESIGN
- Add or remove games cleanly — discovery-based modules reduce coupling between individual templates.
- Reusable host context — supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
- Source-level control — extend game rules, procedural layouts, and deeper behavior directly in the included C# source.

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