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Mini Game Templates Puzzles 4.0 - 10 Puzzles Starters for Unity preview
Unity

Mini Game Templates Puzzles 4.0 - 10 Puzzles Starters for Unity

By Satisvizion

$24.99

About Mini Game Templates Puzzles 4.0 - 10 Puzzles Starters for Unity

  • Tools, Systems & Learning > Game Templates & Systems
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title. Logic, tile, number, and spatial puzzle templates with editable difficulty and reusable board/UI systems. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK). Included game templates: Water Sort - Pour to gather each colour into its own tube. Sumplete - Cross out numbers to hit every row and column sum. Numbrix - Fill a snaking path of consecutive numbers. Kakurasu - Select cells so their weights match the clues. KenKen - A Latin square bound by arithmetic cages. Aquarium - Fill tanks with water to meet the edge counts. Dominosa - Tile the grid with a full set of dominoes. Mosaic - Shade cells so each number counts its neighbours. Thermometers - Fill thermometers from the bulb to match counts. Light Up - Place bulbs to light every cell, obeying the walls. Build and integrate faster with one shared contract - every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration. Procedural runtime UI - each game builds itself in code inside the RectTransform supplied by your own interface. Automatic discovery - reflection-based registries find games and their supporting systems without a central manual registration list. Independent modules - each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow. Customization and progression features include data-driven settings, reskin workflow, boosters and achievements, tutorials and level scaling, and shared theming. The bundled HyperCasual LiveOps Kit provides reusable systems for advertisements and in-app purchase integration, shared live-operations features including haptics, notifications, rate prompts, and publishing utilities, and a unified integration path connecting game events and rewards to the shared runtime. Modular by design with add or remove games cleanly, reusable host context, and source-level control for extending game rules, procedural layouts, and deeper behavior directly in the included C# source.

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