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Mini Game Templates Puzzles 3.0 - 10 Puzzles Starters for Unity preview
Unity

Mini Game Templates Puzzles 3.0 - 10 Puzzles Starters for Unity

By Satisvizion

$24.99

About Mini Game Templates Puzzles 3.0 - 10 Puzzles Starters for Unity

  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > UI & GUI
Mini Game Templates Puzzles 3.0 Pack
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.
Logic, tile, number, and spatial puzzle templates with editable difficulty and reusable board/UI systems. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit (HLK).
10 INCLUDED GAME TEMPLATES
Tower of Hanoi - Move the disk stack to the far peg.
Peg Solitaire - Jump pegs to clear the board down to one.
Unblock - Slide the blocks to free the red one.
Hitori - Shade cells so no number repeats in a row or column.
Binairo - Fill the grid with 0s and 1s by the rules.
Futoshiki - Latin square with greater/less-than clues.
Skyscrapers - Latin square with visible-building edge clues.
Kakuro - Cross-sums: fill runs with 1-9 to match the clues.
Tents and Trees - Pitch one tent beside each tree.
Magic Square - Make every row, column and diagonal share one sum.
BUILD AND INTEGRATE FASTER
One shared contract - every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
Procedural runtime UI - each game builds itself in code inside the RectTransform supplied by your own interface.
Automatic discovery - reflection-based registries find games and their supporting systems without a central manual registration list.
Independent modules - each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.
CUSTOMIZATION AND PROGRESSION
Data-driven settings - tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
Reskin workflow - replace supported game art through per-game reskin slots without rewriting the shared runtime.
Boosters and achievements - each game includes dedicated power-ups and progression goals connected to the common game context.
Tutorials and level scaling - first-run guidance and editable difficulty curves help each template support a broader progression loop.
Shared theming - coordinated light and dark themes can update the dashboard and included games together.
HYPERCASUAL LIVEOPS KIT (HLK)
Bundled toolkit - the full HyperCasual LiveOps Kit is included with the pack.
Monetization foundations - HLK provides reusable systems for advertisements and in-app purchase integration.
Player-facing services - shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
Unified integration path - connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.
MODULAR BY DESIGN
Add or remove games cleanly - discovery-based modules reduce coupling between individual templates.
Reusable host context - supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
Source-level control - extend game rules, procedural layouts, and deeper behavior directly in the included C# source.

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