About Mini Game Templates Board - 10 Board Starters for Unity
- Tools, Systems & Learning > Game Templates & Systems
**Mini Game Templates · Board Pack**
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.
Classic and abstract board-game templates with local AI/rule logic, turn flow, and configurable play settings. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit.
**10 INCLUDED GAME TEMPLATES**
• Chess - Full chess versus a thinking AI opponent.
• Checkers - Jump and capture your way to a clean board.
• Go - Capture stones and claim territory on a 9x9 board.
• Four in a Row - Drop discs and connect four before the AI does.
• Ludo - Roll, race and send rivals home - first home wins.
• Reversi - Flank and flip discs - own the most when the board fills.
• Backgammon - Roll, race and bear off all your checkers first.
• Nine Men's Morris - Form mills, capture pieces, corner the AI.
• Mancala - Sow stones, capture, and fill your store to win.
• Dots & Boxes - Draw lines, complete boxes, claim the most to win.
**BUILD AND INTEGRATE FASTER**
• One shared contract - every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
• Procedural runtime UI - each game builds itself in code inside the RectTransform supplied by your own interface.
• Automatic discovery - reflection-based registries find games and their supporting systems without a central manual registration list.
• Independent modules - each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.
**CUSTOMIZATION AND PROGRESSION**
• Data-driven settings - tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
• Reskin workflow - replace supported game art through per-game reskin slots without rewriting the shared runtime.
• Boosters and achievements - each game includes dedicated power-ups and progression goals connected to the common game context.
• Tutorials and level scaling - first-run guidance and editable difficulty curves help each template support a broader progression loop.
• Shared theming - coordinated light and dark themes can update the dashboard and included games together.
**HYPERCASUAL LIVEOPS KIT (HLK)**
• Bundled toolkit - the full HyperCasual LiveOps Kit is included with the pack.
• Monetization foundations - HLK provides reusable systems for advertisements and in-app purchase integration.
• Player-facing services - shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
• Unified integration path - connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.
**MODULAR BY DESIGN**
• Add or remove games cleanly - discovery-based modules reduce coupling between individual templates.
• Reusable host context - supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
• Source-level control - extend game rules, procedural layouts, and deeper behavior directly in the included C# source.
Build a polished mini-game collection on a modular foundation instead of rebuilding shared systems for every title.
Classic and abstract board-game templates with local AI/rule logic, turn flow, and configurable play settings. This pack combines ten complete game templates with procedural runtime UI, reusable progression features, centralized customization, and the bundled HyperCasual LiveOps Kit.
**10 INCLUDED GAME TEMPLATES**
• Chess - Full chess versus a thinking AI opponent.
• Checkers - Jump and capture your way to a clean board.
• Go - Capture stones and claim territory on a 9x9 board.
• Four in a Row - Drop discs and connect four before the AI does.
• Ludo - Roll, race and send rivals home - first home wins.
• Reversi - Flank and flip discs - own the most when the board fills.
• Backgammon - Roll, race and bear off all your checkers first.
• Nine Men's Morris - Form mills, capture pieces, corner the AI.
• Mancala - Sow stones, capture, and fill your store to win.
• Dots & Boxes - Draw lines, complete boxes, claim the most to win.
**BUILD AND INTEGRATE FASTER**
• One shared contract - every included game implements IMiniGame for consistent mounting, unmounting, round control, and host integration.
• Procedural runtime UI - each game builds itself in code inside the RectTransform supplied by your own interface.
• Automatic discovery - reflection-based registries find games and their supporting systems without a central manual registration list.
• Independent modules - each game is organized as a self-contained implementation that can be used as part of the complete dashboard or integrated into another flow.
**CUSTOMIZATION AND PROGRESSION**
• Data-driven settings - tune game rules, dimensions, difficulty, colors, and progression through the included Studio and ScriptableObject assets.
• Reskin workflow - replace supported game art through per-game reskin slots without rewriting the shared runtime.
• Boosters and achievements - each game includes dedicated power-ups and progression goals connected to the common game context.
• Tutorials and level scaling - first-run guidance and editable difficulty curves help each template support a broader progression loop.
• Shared theming - coordinated light and dark themes can update the dashboard and included games together.
**HYPERCASUAL LIVEOPS KIT (HLK)**
• Bundled toolkit - the full HyperCasual LiveOps Kit is included with the pack.
• Monetization foundations - HLK provides reusable systems for advertisements and in-app purchase integration.
• Player-facing services - shared live-operations features include haptics, notifications, rate prompts, and related publishing utilities.
• Unified integration path - connect game events and rewards to the shared runtime instead of maintaining separate service layers per mini-game.
**MODULAR BY DESIGN**
• Add or remove games cleanly - discovery-based modules reduce coupling between individual templates.
• Reusable host context - supply your own theme, audio, save, wallet, score, and event services through the shared mini-game context.
• Source-level control - extend game rules, procedural layouts, and deeper behavior directly in the included C# source.