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Mini Golf Multiplayer - Photon Quantum preview
Unity

Mini Golf Multiplayer - Photon Quantum

By Photon Engine

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for Mini Golf Multiplayer - Photon Quantum 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Jun 20, 2026: FREE. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: FREE. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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FREELatest store price
FREEUnity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Mini Golf Multiplayer - Photon Quantum

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Learning & Tutorials
Mini Golf Multiplayer, powered by Photon Quantum, demonstrates how to build responsive, deterministic, and reusable turn-based multiplayer gameplay in Unity. The mini-golf duel gameplay showcases accurate turn control, command-driven gameplay, fair timer presentation, and a clean separation between the simulation and Unity for visuals.

We give you the essential multiplayer mini Golf kit, which includes core gameplay systems for striking the ball, validating commands, clamping force and direction, resolving movement, handling rough-field resets, detecting hole completion, updating scores, and ending the match. We also demonstrate how to structure turn flow with active, inactive, and resolving states, making it a strong reference for developers building games that depend on precise multiplayer turn logic.

Core Gameplay Features
• 2-player turn-based mini-golf gameplay built with Photon Quantum.
• Tick-precise turn control for accurate gameplay flow and reliable turn transitions.
• Low-bandwidth PlayCommand and SkipCommand patterns for efficient turn-based input handling.
• Ball striking, movement resolution, rough-field reset, hole completion, scoring, and end-game conditions.
• Aiming direction and force-bar visualization shared across players for clear turn feedback.
• Reusable turn-based systems that can be adapted beyond mini-golf to other game types.

Technical Highlights

Turn State Management
Demonstrates structured turn logic with play, countdown, active, inactive, and resolving states, making it easier to build robust turn-based gameplay loops.

Command-Driven Turn Flow
Uses explicit Play and Skip commands instead of per-tick gameplay decisions, reducing bandwidth while keeping turn interactions clear and deterministic.

Fair Timer Presentation
Includes a fair timer pattern that adjusts the displayed timer based on client RTT and/or input offset, improving the local player experience without changing simulation timing.

Simulation and View Separation
Uses Quantum signals and events to keep deterministic gameplay systems and Unity-side presentation cleanly separated.

Unity-Side Gameplay Integration
Includes camera control, aiming display, turn clock, start countdown, player status UI, and score presentation for a complete playable sample.

Multiplayer Made Simple
There is no need to think about servers. Photon matchmaking ensures players can connect through Photon Cloud, while Quantum keeps gameplay deterministic and synchronized across clients and across PC/Mac, Mobile and Web.

Quantum Mini Golf demonstrates how turn-based multiplayer games can maintain high local responsiveness while preserving strict gameplay authority within the simulation. The command handling, visual turn feedback, and simulation-driven game state make it a production-ready foundation for building fair and readable multiplayer experiences.

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