Unity
Mini Games (Tangram, Puzzle, Maze, Match) | Tutorial | Ready to use game package
$18.90
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $18.90. The latest store price is $18.90, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $18.90 | Latest store price |
About Mini Games (Tangram, Puzzle, Maze, Match) | Tutorial | Ready to use game package
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
Mini Games is a complete, ready-for-release package with four 2D games for kids: Tangram, Puzzle, Maze and Match. Everything runs from a single sample scene with a full menu flow — game, stage and level selection, sound settings, progress saving and level unlocking.
Built to be extended. Add a new level by dropping it into the scene — the level-selection UI generates its buttons automatically. Turn any picture into a jigsaw: Puzzle pieces are cut at runtime from any Texture2D. Or add an entirely new mini game with the built-in wizard (Tools → Mini Games → Create New Mini Game) — your game inherits the whole shared flow: saving, unlocks, statistics and the win panel.
Hook in your own systems. Public C# events (LevelStarted, PieceMatched, LevelCompleted) let you connect analytics, achievements or custom UI without modifying package code. Every run tracks duration and mistakes, and best completion times are saved per level.
The package is optimized for mobile (iOS, Android), standalone (Windows, macOS) and browsers (WebGL). Full source code included, covered by 57 unit and scene-integrity tests, with README and PDF documentation.
Built to be extended. Add a new level by dropping it into the scene — the level-selection UI generates its buttons automatically. Turn any picture into a jigsaw: Puzzle pieces are cut at runtime from any Texture2D. Or add an entirely new mini game with the built-in wizard (Tools → Mini Games → Create New Mini Game) — your game inherits the whole shared flow: saving, unlocks, statistics and the win panel.
Hook in your own systems. Public C# events (LevelStarted, PieceMatched, LevelCompleted) let you connect analytics, achievements or custom UI without modifying package code. Every run tracks duration and mistakes, and best completion times are saved per level.
The package is optimized for mobile (iOS, Android), standalone (Windows, macOS) and browsers (WebGL). Full source code included, covered by 57 unit and scene-integrity tests, with README and PDF documentation.