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Mini Chibi | Martial Arts preview
Unity

Mini Chibi | Martial Arts

By João Baltieri

Current price
$25
Lowest recorded
$25
19 likes
Mini Chibi | Martial Arts preview 1 1 / 42

Price history

Lowest recorded standalone price: $25. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Mini Chibi | Martial Arts Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $12.50 $25.00 Aug 9, 2026 Nov 9, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Mini Chibi | Martial Arts

  • Theme > Stylized
  • Theme > Military & Combat
  • Art & Visuals > 3D
These characters are extremely light and can be used in both pc and mobile games. All models share a single texture file, allowing you to customize the colors according to your needs just by duplicating materials and adjusting the material offset. Many models have two material slots, check the option in the Inspector > Skinned Mesh Renderer to add secondary materials and customize colors to fit your needs. Texture: 256px Diffuse. Characters: Mini Chibi Aikido 2k Tris, Mini Chibi Boxer 1.9k Tris, Mini Chibi Capoeira 3.8k Tris, Mini Chibi Karateka 1.9k Tris, Mini Chibi Kid 1.4k Tris, Mini Chibi Krav Maga 1.9k Tris, Mini Chibi Kung Fu 1.6k Tris, Mini Chibi Monk 2.6k Tris, Mini Chibi Muay Thai 2.2k Tris, Mini Chibi Wrestling 1.8k Tris, Mini Chibi Taekwondo 2.9k Tris. Props: Mini Chibi Monk Staff 188 Tris. Animations: Idle, Walk, Run, Jump, Loose. All models have Humanoid rigs (Rigged/Skinned and Mecanim ready). Remember to adjust in the model's Rig > Configure to adjust overlapping and clipping depending on your source animations. Blendshapes: Eyes Blink, Happy, Angry, Sad. Make sure that the option is set to in the models Inspector > Import Settings > Model Tab to avoid artifacts when using the blendshapes.

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