Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About MGe Utils
- Tools, Systems & Learning > Development Tools & Automation
MGe Utils is a lightweight, production-ready utility package for Unity developers who want to work faster and cleaner. It includes a wide range of C# extensions, helpers, and editor utilities – all designed to reduce repetitive code and simplify common patterns in Unity development.
This package includes a wide range of utility scripts and extensions:
Extension Methods: Handy extensions for debugging, list management, and common tasks that help reduce repetitive code.
Singletons, Pooling & Caching: Simple implementations of singletons, object pooling and a caching solution for references and other data.
Logger & File Management: Ready-to-use tools for file logging and a file management.
State Machine & Event System: A lightweight state machine implementation and a flexible event system to manage all kinds of events.
Editor Tools: Useful utilities like batch texture resizing and a custom editor drawer to simplify inspector creation.
And much more!
Documentation
Full offline documentation included in the package
Online docs: m-gebhard.github.io/mge-utils
The package includes 4 example scripts
This package includes a wide range of utility scripts and extensions:
Extension Methods: Handy extensions for debugging, list management, and common tasks that help reduce repetitive code.
Singletons, Pooling & Caching: Simple implementations of singletons, object pooling and a caching solution for references and other data.
Logger & File Management: Ready-to-use tools for file logging and a file management.
State Machine & Event System: A lightweight state machine implementation and a flexible event system to manage all kinds of events.
Editor Tools: Useful utilities like batch texture resizing and a custom editor drawer to simplify inspector creation.
And much more!
Documentation
Full offline documentation included in the package
Online docs: m-gebhard.github.io/mge-utils
The package includes 4 example scripts