Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-09-23 2026-09-23 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Metal Texture Gen | Stylized Procedural PBR Metal, Rust & Damage
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Art & Visuals > Textures & Materials
Metal Texture Gen is a procedural texture creation tool designed for quickly building a wide range of stylized metal surfaces — from clean forged metal and riveted armor plates to rusty, scratched and heavily damaged surfaces.
Start from included presets or build your own metal style from scratch. Define the construction, colors, surface finish, rust and damage, preview every generated map, and export the final texture pack in just a few clicks.
Create Different Metal Constructions
Choose between several procedural layouts:
- Just Metal — continuous metal surfaces without borders.
- Plates — create repeating metal plates with customizable rows, columns, recesses, bevels, overlapping plates, edge damage and rivets.
- Planks — generate horizontal, vertical or crossing metal strips with independent widths, counts and rivet distribution.
Customize rivet size and placement to create everything from armor plating and industrial panels to fantasy machinery and ship surfaces.
Build Your Metal Style
Control the appearance of the underlying metal with:
- Dark, middle and light metal colors
- Macro surface variation
- Color flattening
- Baked directional lighting
- Procedural hammering
- Hammer size and relief
- Randomized procedural seeds
Create clean stylized steel, dark iron, painted-looking metals, hammered surfaces and many other variations from the same generator.
Procedural Rust
Add customizable oxidation without changing your underlying construction.
Control:
- Rust amount and scale
- Pattern breakup
- Edge accumulation
- Cavity accumulation
- Rivet accumulation
- Primary and secondary rust colors
- Rust crust relief
- Metallic response
- Roughness
Rust affects not only the color of the texture but also its generated PBR maps for a more coherent material result.
Scratches, Pits & Surface Damage
Add procedural wear and damage with independently configurable scratches, pits and hammer dents.
Adjust their amount, size, depth, direction, irregularity and material response to create anything from subtle wear to heavily damaged metal.
Damage placement is deterministic through the Random Seed, making it easy to reproduce or modify an existing surface.
Create Damage Variants in Seconds
One of the main workflows of Metal Texture Gen is creating multiple damage states from the same material.
Create your clean material first, keep its construction, palette and procedural seed, then progressively add scratches, pits and impact damage.
This makes it easy to produce coherent variants such as:
Clean → Light Damage → Medium Damage → Heavy Damage
These textures can then be swapped in your own systems as armor, machinery, ships, structures or other objects become damaged.
Complete PBR Texture Export
Preview and export a complete texture set:
- Albedo
- Normal
- Height
- Ambient Occlusion
- Metallic - Smoothness
Normal, Height, AO and material responses can be adjusted independently, giving you control over how strongly construction, rivets, rust, hammering, scratches and pits affect each map.
The Metallic-Smoothness texture follows the Unity URP convention used by the tool, with Metallic stored in the Red channel and Smoothness in the Alpha channel.
Fast Preview & High-Resolution Export
Use a lower preview resolution while designing your material for faster iteration, then choose a higher resolution for the final export.
The preview resolution is independent from the final texture resolution, so you can work quickly without reducing the quality of your exported textures.
Generated textures are configured for tiling and can be used across larger surfaces.
Preset Workflow
Save the complete procedural recipe as a preset, including:
- Construction
- Colors
- Rust
- Damage
- PBR responses
- Random seed
- Resolution settings
Use the included presets as starting points or build your own reusable material library.
Ideal For
Metal Texture Gen can be used to create stylized metal surfaces for:
- Armor and shields
- Weapons
- Ships and vehicles
- Machinery
- Industrial environments
- Doors and gates
- Metal walls and floors
- Sci-fi panels
- Fantasy environments
- Props and structures
- Clean and damaged object variants
Instead of relying on a fixed collection of textures, create and customize the metal surfaces your project needs directly inside Unity.