Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Metal Specified Shader Smart, Standard Edition
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This package contains a set of 12 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development. Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well. High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features Albedo: Color Bias | Contrast | Brightness. Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate. Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift. Roughness: Contrast | White/Black Channel Strength | Strength. Normal: Strength | Bias. Secondary Normal: Strength | Bias | Secondary to Primary Ratio. Ambient Occlusion: Contrast | Base Value. Texture Coordinates: Rotation | UV Tiling | UV Offset. Metallic generated from the Roughness is introduced to some shaders. Roughness generated from the Metallic is introduced to some shaders. Uniform metallic adjustment is introduced to some shaders. Uniform roughness adjustment is introduced to some shaders.