Current sales News My Tracked Assets Login
Metal Specified Shader Smart, Mobile Edition preview
Unity

Metal Specified Shader Smart, Mobile Edition

By Interactive Arts

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Metal Specified Shader Smart, Mobile Edition 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Nov 2, 2026: $4.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price

About Metal Specified Shader Smart, Mobile Edition

  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 6 shaders for PBR based shaders made specifically for rusty and polished metal materials and are designed for mobile game and application development.

Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders

Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Secondary Normal
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Render Type: Opaque

Unity price last checked .

Prices and availability may change.