Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $4.99 | Latest store price |
About Metal Specified Shader Smart, Mobile Edition
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
This package contains a set of 6 shaders for PBR based shaders made specifically for rusty and polished metal materials and are designed for mobile game and application development.
Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Secondary Normal
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Render Type: Opaque
Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well.
High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.
Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.
Albedo: Color Bias | Contrast | Brightness
Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Secondary Normal: Strength | Bias | Secondary to Primary Ratio
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform metallic adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders
Numbers of Shaders: 6
Numbers of Sample Materials: 6
Numbers of Sample Textures: 5
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 10
Secondary Normal
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Render Type: Opaque