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Messenger - Type-Safe Event System for Unity preview
Unity

Messenger - Type-Safe Event System for Unity

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Current price
$15
Lowest recorded
$15
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Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Messenger - Type-Safe Event System for Unity Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $7.50 $15.00 Aug 9, 2026 Nov 9, 2026
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Last three months, in USD. Bundle prices cover the whole package.

About Messenger - Type-Safe Event System for Unity

Stop coupling unrelated systems with direct references, static globals, or fragile string-based events!

Messenger gives you three things at once that are usually a trade-off: full compile-time type safety, near-zero allocation dispatch, and Inspector-friendly ScriptableObject channels. Refactor a message and the compiler finds every sender and listener. Fire thousands of events per frame without feeding the garbage collector.

Messenger is a code-first, type-safe publish-subscribe event system for Unity that helps you decouple gameplay, UI, audio, analytics, meta, and service systems without string keys, enum registries, or hard references.

Use Messenger as a local event system in pure C#, inject it through your composition root, or share ScriptableObject Channel assets across prefabs and scenes when you want Inspector-friendly communication without singletons or global state.

Why not plain C# events or a static event system?
- C# event fields recreate the tight coupling you are trying to remove and are easy to leak
- Static event systems and string or enum keys break silently on rename and have no compile-time safety
- Heavier reactive frameworks add a large dependency and a learning curve for what is often just messaging

Messenger stays small and focused: one clear publish-subscribe API, strong typing, measured performance, and no external dependencies.

Why choose Messenger:
- Strongly typed messages for safer refactoring and cleaner APIs
- No string keys or enum registries to maintain
- Explicit Send(in T) and Signal() flows for payload messages and no-data signals
- High-performance, low-allocation dispatch with cached signals and benchmarked runtime behavior
- Fluent subscriptions with a single IDisposable for lifecycle cleanup
- ScriptableObject Channels for cross-scene and cross-prefab messaging
- Optional logging, exception handling, thread safety, capacity tuning, and custom cache support
- DI-friendly IMessenger interface with examples for Zenject, VContainer, Reflex, and pure DI
- Re-entrancy-safe dispatch with deferred subscribe/unsubscribe during message processing

Extensive documentation, 4 sample scenes, 481 tests, benchmarks, and zero external dependencies.

Messenger is built for teams that want clean, scalable architecture without heavyweight frameworks: from small projects that need cleaner communication to larger codebases that need predictable behavior, low overhead, and easier testing.

Unity price last checked .

Prices and availability may change.