Unity
MeshWeld Pro Lite | Mesh Combiner & Texture Atlas
$25.99
Rated 0.0/5 from 1 ratings on Unity.
About MeshWeld Pro Lite | Mesh Combiner & Texture Atlas
- Tools, Systems & Learning > Development Tools & Automation
MeshWeld Pro is the fastest way to slash draw calls in your Unity project. Select any hierarchy of objects, click COMBINE, and watch dozens of MeshRenderers and SkinnedMeshRenderers collapse into a single optimised mesh — all in under a second. Designed for characters, environments, props, and vehicles, MeshWeld Pro integrates directly into both the Hierarchy context menu and the Inspector. No third-party dependencies. No permanent changes to your source assets. KEY FEATURES — One-click mesh combining — static and skinned, mixed hierarchies fully supported. 5-channel texture atlas baking: Albedo · Normal · Metallic · Smoothness · Emission. All baked into a single atlas → 1 material → 1 draw call. Automatic UV remapping — all sub-mesh UVs remapped into their correct atlas regions; UV2/3/4 preserved untouched. BlendShape transfer with optional namespacing — facial animations and morph targets survive the combine. Shader auto-detection — URP, HDRP, and Built-in pipelines identified automatically; correct shader assigned which is mostly used on mesh. Non-readable texture auto-fix — no manual import settings adjustments required before baking. Full Undo / Redo integration — restore your source hierarchy exactly with a single click (or Ctrl+Z). Per-renderer selection — deselect specific meshes to exclude them from the combine while keeping them in the hierarchy. Live before/after stats — vertex count, triangle count, sub-meshes, materials, draw calls saved, combine time. Auto-Detect Settings — analyses your hierarchy and recommends optimal atlas size, shader, and all other settings. Floating Hierarchy Window + custom Inspector — two ways to work, whichever fits your pipeline. Runtime API — call CombineAllMeshes() from your own scripts. HOW IT WORKS: 1. Select one or more root GameObjects in the Hierarchy. 2. Open Tools → Mesh Weld Pro → Open Window. 3. Click AUTO-DETECT & CONFIGURE. 4. Click COMBINE. 5. Done — one mesh, one material, one draw call.