Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-09-09 2026-09-09 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MeshMerge - Mesh Combiner & Texture Array Baker
- Tools, Systems & Learning > Development Tools & Automation
Unlike basic free combiners that only merge geometry, MeshMerge includes an intuitive, One-Click Texture 2D Array Baker. It automatically extracts your textures, compiles them into an optimized array, and remaps them via per-vertex coordinates — giving you the holy grail of optimization: 1 Mesh + 1 Material = 1 Draw Call.
Whether you need to batch thousands of static environment pieces in the editor or merge meshes procedurally during a live build, MeshMerge provides clean, pure logic optimization without cluttering your project.
Key Features
One-Click Texture Array Baking: Instantly turn 5+ distinct materials into 1 unified texture array material to achieve true 1-draw-call optimization.
Mesh Combiner & Splitter: Easily merge multiple child meshes together or break multi-submesh objects back apart into individual GameObjects for seamless editing.
Full Runtime Support: Includes a dedicated Runtime Mesh Combiner component to dynamically merge static meshes inside your executable builds.
Advanced Material Rules System: Powered by robust ScriptableObjects to automatically map and preserve original material configurations across your project.
Atlas Packing: Alternative UV-offset texture packing optimized for non-tiling props and assets.
Non-Destructive Workflows: Full Unity Undo/Redo integration for all operations ensures your source assets always remain completely safe.
100% Free & Open Source: Released under the MIT license with zero hidden costs, watermarks, or licensing restrictions.
Technical Requirements
Unity Version: Unity 2021.3 LTS or later.
Render Pipelines: Fully compatible with both the Built-in Render Pipeline and the Universal Render Pipeline (URP).
Hardware Support: Texture Array sampling requires Graphics Tier 3.5 (DirectX 11+, OpenGL ES 3.5+, Vulkan, or Metal). Standard Atlas packing is available as an optimized fallback for legacy devices.
Atlas Packing Notes: The standard Atlas packing utility is designed for non-tiling texture assets. For tiling textures such as repeating terrain, roofs, or modular walls, use the native Texture Array Mode to maintain perfect mapping.