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MeshMerge - Mesh Combiner & Texture Array Baker preview
Unity

MeshMerge - Mesh Combiner & Texture Array Baker

By Marko Aleric

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for MeshMerge - Mesh Combiner & Texture Array Baker 2 price observations from Sep 9, 2026 to Nov 4, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Sep 9, 2026: FREE. Unity First Price 2026-09-09 2026-09-09 Nov 4, 2026: FREE. Latest store price Sep 9, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-09-09 2026-09-09

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About MeshMerge - Mesh Combiner & Texture Array Baker

  • Tools, Systems & Learning > Development Tools & Automation
MeshMerge is a powerful, lightweight, and completely free optimization toolkit designed to instantly slash your draw calls with zero external dependencies.
Unlike basic free combiners that only merge geometry, MeshMerge includes an intuitive, One-Click Texture 2D Array Baker. It automatically extracts your textures, compiles them into an optimized array, and remaps them via per-vertex coordinates — giving you the holy grail of optimization: 1 Mesh + 1 Material = 1 Draw Call.
Whether you need to batch thousands of static environment pieces in the editor or merge meshes procedurally during a live build, MeshMerge provides clean, pure logic optimization without cluttering your project.
Key Features
One-Click Texture Array Baking: Instantly turn 5+ distinct materials into 1 unified texture array material to achieve true 1-draw-call optimization.
Mesh Combiner & Splitter: Easily merge multiple child meshes together or break multi-submesh objects back apart into individual GameObjects for seamless editing.
Full Runtime Support: Includes a dedicated Runtime Mesh Combiner component to dynamically merge static meshes inside your executable builds.
Advanced Material Rules System: Powered by robust ScriptableObjects to automatically map and preserve original material configurations across your project.
Atlas Packing: Alternative UV-offset texture packing optimized for non-tiling props and assets.
Non-Destructive Workflows: Full Unity Undo/Redo integration for all operations ensures your source assets always remain completely safe.
100% Free & Open Source: Released under the MIT license with zero hidden costs, watermarks, or licensing restrictions.

Technical Requirements
Unity Version: Unity 2021.3 LTS or later.
Render Pipelines: Fully compatible with both the Built-in Render Pipeline and the Universal Render Pipeline (URP).
Hardware Support: Texture Array sampling requires Graphics Tier 3.5 (DirectX 11+, OpenGL ES 3.5+, Vulkan, or Metal). Standard Atlas packing is available as an optimized fallback for legacy devices.
Atlas Packing Notes: The standard Atlas packing utility is designed for non-tiling texture assets. For tiling textures such as repeating terrain, roofs, or modular walls, use the native Texture Array Mode to maintain perfect mapping.

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