Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price | |
| FREE | Unity First Price 2026-08-20 2026-08-20 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mesh Polisher
- Tools, Systems & Learning > Development Tools & Automation
Inconsistent import settings can cause visible shading differences between models. Checking each model by hand can also take time and can lead to mistakes. Mesh Polisher gives you one clear workflow for small fixes and reviewed batch operations.
Use Quick Fix to process selected models or a model folder. Use Batch Audit to scan multiple models before you make changes. The audit shows the current settings, planned profile, model statistics, warnings, and exact proposed changes.
Built-in shading profiles give you useful starting points for low-poly, hard-surface, organic, and character models. You can also create custom profile assets for your project.
Manual assignment rules can assign profiles by asset path or filename. Rules do not process assets automatically. You apply them to the current batch plan and review the results before you continue.
Mesh Polisher saves the previous importer settings before a successful change. Restore History lets you return affected models to those saved settings.
This tool is useful for artists, technical artists, developers, and teams that manage many model assets. It is suitable for projects of all genres because it works with model import settings and does not depend on a render pipeline.
Mesh Polisher focuses on import settings. It does not edit mesh geometry, topology, UVs, materials, skin weights, or blend shapes.