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Mesh Normals & Tangents Visualizer preview
Unity

Mesh Normals & Tangents Visualizer

By Esti

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Mesh Normals & Tangents Visualizer 2 price observations from Jul 29, 2026 to Oct 31, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Jul 29, 2026: $4.99. Unity First Price 2026-07-29 2026-08-05 Oct 31, 2026: $4.99. Latest store price Jul 29, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price
$4.99Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Mesh Normals & Tangents Visualizer

  • Tools, Systems & Learning > Development Tools & Automation
Mesh Normals & Tangents Visualizer is a runtime mesh debugging and visualization tool for Unity.

The package allows developers, technical artists and 3D artists to inspect face normals, vertex normals and vertex tangents directly inside a running scene. Each visualization mode can be enabled independently, making it easier to identify incorrect normals, flipped faces, tangent problems, import issues and shading inconsistencies.

The visualizer supports three different workflows:

• Classic Material Mode – Apply the visualization material directly to a mesh.
• Overlay Material Mode – Keep the original material and add the visualization as an additional material.
• Camera Effect Mode – Add NormalsEffect to a camera to visualize supported renderers across the scene.

Face normals, vertex normals and vertex tangents have separate color and line-length controls. Renderer selection can be limited by layer masks and the active camera culling mask. MeshRenderer and SkinnedMeshRenderer components are supported, including meshes containing multiple submeshes.

The camera effect uses a cached renderer list and a reusable CommandBuffer. Runtime renderer changes can be applied manually through RefreshNow(), or the renderer list can be refreshed continuously when required.

The included shaders contain dedicated implementations for the Built-in Render Pipeline, Universal Render Pipeline and High Definition Render Pipeline.

Three demonstration scenes are included:

• Classic
• Camera Effect
• Material Overlay

Mesh Normals & Tangents Visualizer is useful for debugging imported models, procedural meshes, normal generation, tangent generation, custom shaders, deformation systems and other geometry-related rendering problems.

The package uses geometry shaders and is primarily intended for supported desktop graphics APIs.

Unity price last checked .

Prices and availability may change.