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About Mesh Combiner Window
- Tools, Systems & Learning > Development Tools & Automation
Mesh Combiner Window is a tool designed to combine multiple MeshFilters into a single mesh while maintaining control over the pivot and the submeshes.
The tool allows you to quickly gather meshes from selected objectsm combine them into a single mesh and save the mesh. It also provides control over the pivot and how to merge the submeshes, making it useful for level optimization.
It is particulary useful when working with grayboxing, optimizing levels or with imported meshes that require pivot fixes and cleanup.
It comes with a Documentation PDF.
Key Features
Mesh selection tools, to easily select the meshes directly from the hierarchy.
Submeshes handling modes, choose how materials are handled when the meshes are combined.
Pivot control, you can define exactly where the pivot of the combined mesh should be.
Scene visualization options, it has a gizmos for the pivot and a button to focus on it.
Typical Use Cases
Combining group of meshes to reduce draw calls.
Fixing the pivot of a mesh.
Preparing meshes for prefabs or level assets.
Creating optimized mesh assets directly from scene geometry.
The tool allows you to quickly gather meshes from selected objectsm combine them into a single mesh and save the mesh. It also provides control over the pivot and how to merge the submeshes, making it useful for level optimization.
It is particulary useful when working with grayboxing, optimizing levels or with imported meshes that require pivot fixes and cleanup.
It comes with a Documentation PDF.
Key Features
Mesh selection tools, to easily select the meshes directly from the hierarchy.
Submeshes handling modes, choose how materials are handled when the meshes are combined.
Pivot control, you can define exactly where the pivot of the combined mesh should be.
Scene visualization options, it has a gizmos for the pivot and a button to focus on it.
Typical Use Cases
Combining group of meshes to reduce draw calls.
Fixing the pivot of a mesh.
Preparing meshes for prefabs or level assets.
Creating optimized mesh assets directly from scene geometry.