Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.99. The latest store price is $19.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price |
About Mesh Blending Effect
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Mesh Blending Effect - Seamless Material Transitions for Any Surface
Eliminate harsh seams and jarring material boundaries between meshes. This shader delivers smooth, photorealistic blending transitions between any two meshes or between a mesh and terrain — no custom UV work, no manual masking, just clean results.
Engineered for Performance
Built with production pipelines in mind, the shader leverages a suite of modern GPU optimizations:
• GPU Camera Culling — only renders what's in view
• Level of Detail (LOD) integration — automatically scales complexity with distance
• Render Graph integration — fully compatible with Unity's modern rendering backend
• Local Volume support — scope the effect to specific areas to maximize frame budget
Cutting-Edge Pipeline Support (URP & HDRP)
Performance & Optimization
• Distance-Based Quality Scaling — automatically reduces sample count and quality at medium/far distances with configurable breakpoints
• Early Exit Optimization — skips full sampling on pixels that don't need blending
• GPU Frustum Culling — skips off-screen objects during the ID pass entirely
• Terrain Draw Instanced — optional instanced rendering path for terrain
• Local Volume Support — scope the effect to a bounded volume to restrict GPU cost to areas that need it
• Render Graph Integration — built on Unity's modern Render Graph API with a legacy fallback for older pipelines
• GPU Resident Drawer Compatible — works with Unity 6's GPU-driven rendering path
Versatile & Flexible
Works seamlessly with Mesh-to-Mesh and Mesh-to-Terrain blending scenarios, making it the go-to solution for environment art, level design, and technical artists working on AAA-quality scenes.
Unity 6.4 Ready — Built and tested for the latest Unity release.
Eliminate harsh seams and jarring material boundaries between meshes. This shader delivers smooth, photorealistic blending transitions between any two meshes or between a mesh and terrain — no custom UV work, no manual masking, just clean results.
Engineered for Performance
Built with production pipelines in mind, the shader leverages a suite of modern GPU optimizations:
• GPU Camera Culling — only renders what's in view
• Level of Detail (LOD) integration — automatically scales complexity with distance
• Render Graph integration — fully compatible with Unity's modern rendering backend
• Local Volume support — scope the effect to specific areas to maximize frame budget
Cutting-Edge Pipeline Support (URP & HDRP)
Performance & Optimization
• Distance-Based Quality Scaling — automatically reduces sample count and quality at medium/far distances with configurable breakpoints
• Early Exit Optimization — skips full sampling on pixels that don't need blending
• GPU Frustum Culling — skips off-screen objects during the ID pass entirely
• Terrain Draw Instanced — optional instanced rendering path for terrain
• Local Volume Support — scope the effect to a bounded volume to restrict GPU cost to areas that need it
• Render Graph Integration — built on Unity's modern Render Graph API with a legacy fallback for older pipelines
• GPU Resident Drawer Compatible — works with Unity 6's GPU-driven rendering path
Versatile & Flexible
Works seamlessly with Mesh-to-Mesh and Mesh-to-Terrain blending scenarios, making it the go-to solution for environment art, level design, and technical artists working on AAA-quality scenes.
Unity 6.4 Ready — Built and tested for the latest Unity release.