MenuForge - Complete Menu System (Main Menu, Settings, Pause, Save Slots)
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price | |
| $9.99 | Unity First Price 2026-11-06 2026-11-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MenuForge - Complete Menu System (Main Menu, Settings, Pause, Save Slots)
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
Screens included
- Intro splash and main menu: Continue, New Game, Load, Settings, Credits, Quit. Continue and Load stay disabled until a save exists.
- Settings with Video, Audio, Controls and Gameplay tabs: resolution, display mode, quality, V-Sync, frame-rate cap, brightness, UI scale, five volume channels through an Audio Mixer, mute in background, language, difficulty, field of view, sensitivity, invert Y, subtitles, vibration, screen shake.
- Apply and revert, with an unsaved-changes prompt and a keep-these-display-settings countdown.
- Pause menu that freezes time and frees the cursor: Resume, Settings, Restart, Main Menu, Quit.
- New Game, Load and Save slot screens over a small interface you implement for your own save system.
- Auto-scrolling credits, modal dialogs with up to three buttons, toast notifications.
- Loading screen with async progress, tips and an optional press-any-button hold.
Built for shipping
- Keyboard, gamepad and touch navigation with focus memory and gamepad-friendly option selectors.
- Works with the legacy Input Manager or the Input System package. With the Input System you also get a rebinding UI with saved overrides.
- Settings saved as JSON (or PlayerPrefs), with defaults in a profile asset.
- Five languages with fonts included: English, Deutsch, Français, Español, 日本語. Plug in Unity Localization with one line.
- Mobile and WebGL ready: portrait and landscape, safe-area aware, touch. Resolution, display mode, V-Sync and Quit hide themselves where they do not apply.
- Fast Enter Play Mode (Domain Reload off) supported. No third-party dependencies.
Make it yours
- Three theme presets (Midnight, Daylight, Ember). Colours, fonts, sprites, sounds and motion live in one asset; swap it in the editor or at runtime.
- Every screen is a prefab, and every widget is plain uGUI plus one small component.
- The Setup Wizard adds a complete main menu or pause menu to any scene.
- Full C# source with XML docs, a Quick Start Guide and a reference manual (PDF), and two demo scenes.
Third-party notices
Asset uses Inter and Noto Sans JP under the SIL Open Font License 1.1; see Third-Party Notices.txt file in package for details.