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Ultimate Melee & Skill System preview
Unity

Ultimate Melee & Skill System

By Khepri Studio

Current price
$99.99
Lowest recorded
$99.99
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Price history

Lowest recorded standalone price: $99.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Ultimate Melee & Skill System Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $50.00 $99.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Ultimate Melee & Skill System

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
  • Art & Visuals > 3D
Build Combat Logic, Not State Machines.

The -Ultimate Melee & Skill System- is a production-ready framework designed to bridge the gap between animation and gameplay logic. Instead of hard-coding complex Animator transitions or managing messy state machines, this system treats every attack as a ComboNode (ScriptableObject).

This allows designers to build, reorder, and tweak combo chains purely through data, while keeping the core logic separated from the visual model.

Why this system?

- Logic/Visual Separation: The system uses a "Logic Parent / Visual Child" hierarchy. You can swap your character mesh (skins) instantly without breaking your combo logic.
- Designer Friendly: Adjust "Input Windows" and "Damage Frames" using normalized sliders (0.0 to 1.0). No need to open the Animation window for every tweak.
- Input Agnostic: Powered by an IInputProvider interface. Works out-of-the-box with the Old Input System, but can be connected to the New Input System or Rewired in minutes.

Key Features:

- Node-Based Combo Trees:Create infinite branching attacks ( Light > Light > Heavy) by simply dragging assets into slots.
- "Game Feel" Built-in: Includes Hit Stop (Freeze Frames) and Camera Shake (Frame-based or Duration-based) to give weight to impacts.
- Smart Auto-Targeting: "Soft Targeting" logic automatically rotates the player towards the nearest enemy during attack execution.
- Dynamic UI Support: Visual Type system (X/O icons) and Event Hooks (OnComboStepChanged) make building HUDs and Combo Counters trivial.
- Floating Damage Numbers: Integrated high-performance UI spawning using TextMesh Pro.
- Production Content Included: Comes with 39 high-quality animations pre-configured into 5 distinct combo styles.

Workflow: How to add a new move?

1. Right-click and create a ComboNode
2. Enter the Animation State name and define the Fluidity Windows (Input Start/End).
3. Add it to the "Possible Links" list of a previous node.
4. Done. The system handles the transition logic automatically.

Code Access:
Full C# source code is included. The system is designed with extensibility in mind using interfaces like IDamageable and IInputProvider.

Need Smart Enemies to Test Your Combos?
Stop fighting rigid, predictable state machines. Integrate the Ultimate Combat AI Behavior System. Featuring a modular GOAP architecture and a Squad Coordinator, it provides paced, tactical, and cinematic combat encounters that perfectly complement your advanced melee combos.

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