Melee 2 | Game Creator 2
Rated 5.0/5 from 42 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $39.99. The latest store price is $79.99.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $79.99 | Latest store price | |
| $39.99 | $25 Sale | |
| $39.99 | Unity Discount 2026-07-08 2026-07-15 | |
| $39.99 | Unity Discount 2026-07-01 2026-07-08 | |
| $39.99 | Unity Discount 2026-06-24 2026-07-01 | |
| $79.98 | Unity First Price 2026-06-19 2026-06-26 | |
| $39.99 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Melee 2 | Game Creator 2
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Learning & Tutorials
- Theme > Military & Combat
Create Melee combat systems with the easiest and most powerful tool! Define different attack phases for each attack animation, the canceling frames, and create combos and rules to execute them!
- Every Skill is a separate asset
- Define Anticipation, Strike and Recovery phases for each attack
- Easily create Combos and chain Skill attacks together
- Play Reactions that depend on the attack received
- Create synchronized Takedowns or finishers!
- Multiple motion options for each Skill
- Block and Parry attacks using rules defined in Shield assets
- Dodge attacks and play custom visual effects
- Let characters Poise through attacks
- Built-in Input Buffering to aid the player's attacks
- Inter-frame collision prediction to avoid ghosting attacks
- Lock-on and cycle through enemies
- Wield any amount of Weapons at any time!
Start by equipping any Weapon on a character. Each weapon contains its own Combo data that determines the rules and order to run each Skill.
Skills are assets that represent attacks, which can be chained together. You can setup attack phases, animation canceling and other visual effects on its visual Sequencer tool.
Use Game Creator's Visual Scripting tools to interact with the Melee module and create the combat system of your dreams! Anywhere from slow and methodical attacks to fast and snappy strikes!
Includes
• Source code
• Examples & Templates
Learning Resources
• Documentation
• Courses
• Youtube