Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-10-07 2026-10-07 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MegaSave Pro
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
Mega Save Pro is a self-contained save system for Unity - a drop-in alternative to Easy Save 3 that needs no external plugin. Binary or JSON, optionally encrypted (AES-256 + HMAC-SHA256) and/or compressed (GZip or Brotli), with Dictionary, List, and polymorphism support beyond JsonUtility.
NEVER LOSE A SAVE TO A BAD WRITE
Rolling backups recover automatically if a save file is ever corrupted on disk - restored on load with a single console warning, not a support ticket.
CONTINUE VS. SAVE SLOTS, HANDLED RIGHT
A dedicated, reserved autosave slot checkpoints on its own timer without ever touching the slot the player is actually playing in - the one guarantee most save systems get wrong.
BEYOND JsonUtility
Dictionary, List, polymorphic types, and object references saved by drag-and-drop in the Inspector all round-trip cleanly - the exact set JsonUtility can't touch on its own.
SAVES THAT SURVIVE A SCHEMA CHANGE
Built-in schema migrations and named snapshots mean an old save file does not break the moment a field changes shape.
SEVEN DEDICATED SERIALIZER MODULES
Terrain heightmap/trees/detail layers, Tilemap placed tiles, a NavMeshAgent's live destination and settings, 2D/3D Joints with connected bodies saved by reference, a ParticleSystem's actual live particle buffer, SplineContainer knots and tangents, and Unity.Mathematics types with no reflection ever touching them - each gated to its own package and completely absent from the build when that dependency is not installed.
A FULL EDITOR TOOLSET
A save explorer with live value editing, a save-comparison diff window, one-click migration wizards for Easy Save 3 and PlayerPrefs, CSV export/import, a benchmark harness, an in-build debug overlay for reading a save on a device you cannot attach Unity to, and a standalone CLI viewer for opening a save file outside Unity.
CLOUD AND ENGINE HOOKS
Steam Cloud and PlayFab hooks (PlayFab needs no SDK), Visual Scripting nodes, and WebGL persistence.
ZERO DEPENDENCIES AT THE CORE
The core save system compiles in a genuinely empty project - verified, not assumed. The sample UI optionally uses com.unity.ugui; three removable built-in modules (imgui, screencapture, imageconversion) each switch on exactly one convenience and are never required.
JUST NEED THE BASICS?
MegaSave Lite is the free, single-file companion - four typed Save/Load overloads (bool, int, float, string) to plain JSON, zero setup. Upgrade to Pro any time without changing your save calls.
Documentation: a 62-page PDF user guide with a linked table of contents, plus full Inspector tooltips. Support: [email protected]