About MegaFiers 2 for Game Creator 2
- Tools, Systems & Learning > Development Tools & Automation
MegaFiers 2 gives you powerful runtime mesh deformers. Game Creator 2 lets you build your game with visual scripting. This asset brings them together. MegaFiers 2 for Game Creator 2 adds 14 ready made nodes to the Game Creator 2 visual scripting menu, all under a clean MegaFiers category. Bend a bridge, twist a bar, melt a statue, bulge a shape or shake a surface with noise, all set live from your triggers and instruction lists. If you build with Game Creator 2 and you own MegaFiers, this is the fastest way to deform meshes with no code. No scripts. No glue code. Just nodes. Set the value of a MegaFiers modifier from any instruction. Twelve deformers are covered: Bend, Twist, Taper, Bulge, Noise, Melt, Stretch, Spherify, Ripple, Wave, Skew and Bubble. Fire them from a trigger, an interaction or a tween and the mesh warps right away. Turn every modifier on an object on or off with one node, and check whether a deform is active with a condition. Great for damage states, powers and puzzles. Point a node at the object with the modifier, set the value, done. MegaFiers rebuilds the mesh for you, so there is nothing to manage. No code. Every node lives in the Game Creator 2 visual scripting menu. 12 deformer nodes: Set Bend, Twist, Taper, Bulge, Noise, Melt, Stretch, Spherify, Ripple, Wave, Skew, Bubble. Set Modifiers Enabled and a Modifier Is Enabled condition. Point at the object, set the value, done. The mesh updates itself.