Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15. The latest store price is $50.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $25 | Unity Discount 2026-08-21 2026-08-26 | |
| $20 | Unity Flash Sale 2026-08-20 2026-08-21 | |
| $15 | Unity Flash Sale 2026-08-19 2026-08-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Mech Combat Kit
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Sci-fi & Space
- Theme > Military & Combat
- Art & Visuals > UI & GUI
From the creator of the Space Combat Kit comes another best-in-class game template to enable you build your dream mech game. Features: Rigidbody-based controller with cockpit and third person perspectives. Smooth, fun, and built-in foot IK easily handles bumps and ramps. Includes jetpack capability. Camera system comes with cockpit and third person perspectives, cockpit look-around, camera shakes, death camera, and third person camera collision handling. Weapons and loadout system provides a variety of weapons including projectile guns, laser weapons, flamethrowers and swarm missiles, with a comprehensive loadout system that allows players to configure their mech loadouts, save them to slots and spawn them during gameplay. Also includes weapon groups and weapon group rebinding during gameplay. Radar system built for performance and efficiency, including target boxes, 2D radar/minimap, target selection (Next, Nearest, Front), and more. Easily add your own target boxes and radar icons for different types of targets. Health and damage system enables individual limb damage (shown on the HUD for both player and target), effects on control of the mech driven by limb damage, energy shields, and easy workflow to make any object damageable and explodable. Resource system for adding jetpack fuel consumption, ammunition usage, heat production and other resource-driven gameplay mechanics. Make your mech explode when heat production is too high. AI system to add mech enemies to your scene, give them patrol routes, and have them attack the player and defend their base. Objectives system to set up objectives for the player to complete, display them on the UI, and set up waypoints to them. Pooling system to efficiently handle many objects in the scene such as projectiles, explosions, and effects. Rumble system to add camera shakes and gamepad rumbles. Vehicle/Module system provides a strong foundation for adding functionality and modules to your mechs that can be swapped out during loadout or gameplay. Mech Enter/Exit System enables players to easily enter and exit mechs during gameplay with a character. Works with third party character controllers. Ragdoll system to turn enemies (or the player) into ragdolls when they die, including a wizard to help you set them up. Menu system with pause menu, game over menu, loadout menu, and controls menu. Much more! Loads of utility scripts and components to help you build out your mech game. Benefits: Packed with features – build the foundation of your game in a fraction of the time it would otherwise take, giving you the opportunity to quickly test new creative ideas and make rapid progress toward release. Easy to customize – enjoy a modular, event-driven design that gives you powerful customization from the inspector. All the code is designed to be easily extended with inheritance, and is neatly written and documented. Have fun creating your own mech game with the Mech Combat Kit!