Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $15.99. The latest store price is $15.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $15.99 | Latest store price |
About Measurements For Unity
- Tools, Systems & Learning > Development Tools & Automation
Measurements For Unity is a professional and reusable solution to speed up your development. Get precise measurements between objects in your scene in both runtime and editor. Bring your level design to the next level with pinpoint accuracy.
This standalone method of visualizing and tracking measurements between objects in your game scene is entirely editor based. Measurements are calculated from the center of selected objects.
Features
Visualize measurements by selecting objects in the editor and saving them.
Measurements between objects are tracked in a collection: toggle, remove, reorganize, or add new objects to the measures at any time.
Swap and modify active measurement units at any time.
Custom measurement units: use the creation window to configure any measurement units you desire: custom name, abbreviation, multiplier, and decimal placement.
Quickly clear all tracked measurements of a selected object.
Easily remove all tracked objects, and move on quickly.
Extensive debugging options: linear or webbed measurement visuals, dotted or solid lines, measurement abbreviations, and debugging colors.
Use of ScriptableObjects to easily share measurements with other project collaborators.
Automatic folder creation and management for measurements.
This standalone method of visualizing and tracking measurements between objects in your game scene is entirely editor based. Measurements are calculated from the center of selected objects.
Features
Visualize measurements by selecting objects in the editor and saving them.
Measurements between objects are tracked in a collection: toggle, remove, reorganize, or add new objects to the measures at any time.
Swap and modify active measurement units at any time.
Custom measurement units: use the creation window to configure any measurement units you desire: custom name, abbreviation, multiplier, and decimal placement.
Quickly clear all tracked measurements of a selected object.
Easily remove all tracked objects, and move on quickly.
Extensive debugging options: linear or webbed measurement visuals, dotted or solid lines, measurement abbreviations, and debugging colors.
Use of ScriptableObjects to easily share measurements with other project collaborators.
Automatic folder creation and management for measurements.