Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-08-18 2026-08-18 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Materials Pipeline Converter
- Tools, Systems & Learning > Development Tools & Automation
The tool allows you to batch extract materials from imported model files, such as .fbx and .obj, then automatically assign textures to those materials using naming rules such as _Albedo, _Normal, _MaskMap, and other texture keywords.
With Auto Material Mapper, you can reduce repetitive setup work, avoid incorrect texture assignments, keep your project organized, and focus more on creating art instead of manually connecting materials and textures.
Key Features
Material Extraction
- Extract embedded materials from FBX and OBJ files.
- Automatically remap extracted materials back to scene objects.
- Preserve existing material references.
- Support for custom output folders or extraction beside the model.
Texture Extraction
- Extract embedded textures from FBX files.
- Automatically preserve original texture assets.
- Support for custom output folders or extraction beside the model.
- Skip models that have already been extracted.
Automatic Texture Assignment
- Automatically detects and assigns textures.
- Supports Base Color, Normal, Metallic, Specular, AO, Height, Emission and other texture maps.
- Batch processes multiple materials at once.
- Works with custom texture naming conventions.
Custom Shader Profiles
- Create unlimited shader profiles.
- Compatible with Shader Graph and custom shaders.
- Refresh shader properties after shader updates.
- Refresh texture keywords while preserving your custom keywords.
Material Conflict Handling
Choose how existing materials should be handled:
- Skip Existing
- Overwrite
- Create Copy
Flexible Search
- Search the entire project.
- Search only a selected folder.
- Separate search locations for Extraction and Texture Assignment.