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Materials Pipeline Converter preview
Unity

Materials Pipeline Converter

By 300Mind

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Materials Pipeline Converter 2 price observations from Aug 18, 2026 to Nov 5, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Aug 18, 2026: $14.99. Unity First Price 2026-08-18 2026-08-18 Nov 5, 2026: $14.99. Latest store price Aug 18, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-08-18 2026-08-18

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Materials Pipeline Converter

  • Tools, Systems & Learning > Development Tools & Automation
Auto Material Mapper is a Unity Editor tool designed to save time when working with imported 3D models and textures. When models are imported from tools such as Blender, Maya, ZBrush, 3ds Max, or other 3D software, materials often need to be extracted, organized, and assigned textures manually. Auto Material Mapper helps automate this process.

The tool allows you to batch extract materials from imported model files, such as .fbx and .obj, then automatically assign textures to those materials using naming rules such as _Albedo, _Normal, _MaskMap, and other texture keywords.

With Auto Material Mapper, you can reduce repetitive setup work, avoid incorrect texture assignments, keep your project organized, and focus more on creating art instead of manually connecting materials and textures.

Key Features
Material Extraction
- Extract embedded materials from FBX and OBJ files.
- Automatically remap extracted materials back to scene objects.
- Preserve existing material references.
- Support for custom output folders or extraction beside the model.
Texture Extraction
- Extract embedded textures from FBX files.
- Automatically preserve original texture assets.
- Support for custom output folders or extraction beside the model.
- Skip models that have already been extracted.
Automatic Texture Assignment
- Automatically detects and assigns textures.
- Supports Base Color, Normal, Metallic, Specular, AO, Height, Emission and other texture maps.
- Batch processes multiple materials at once.
- Works with custom texture naming conventions.
Custom Shader Profiles
- Create unlimited shader profiles.
- Compatible with Shader Graph and custom shaders.
- Refresh shader properties after shader updates.
- Refresh texture keywords while preserving your custom keywords.
Material Conflict Handling
Choose how existing materials should be handled:
- Skip Existing
- Overwrite
- Create Copy
Flexible Search
- Search the entire project.
- Search only a selected folder.
- Separate search locations for Extraction and Texture Assignment.

Unity price last checked .

Prices and availability may change.