About Match World - Complete Mobile Game Template
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > 2D
Match World – Production Ready Unity Template
Match World is a production-ready Unity puzzle template combining satisfying jam, sort, match, and merge gameplay with physics-based card stacking and category collection.
Normal cards spawn together with physics, creating a dynamic pile. Players can only select cards that are exposed or on top. Matching cards automatically fly to their corresponding category cards, while category cards move into available category slots. Fill every category with its matching cards to clear the level.
Featuring Hidden, Locked, and Decay cards, five monetization-ready power-ups, an easy-to-use ScriptableObject Level Editor, 100+ ready-to-play levels, and Unity IAP v5 support. Create your own unique theme with free reskin possibilities, customizable art, UI, characters, and skybox.
Core Gameplay
Stack Cards – All normal cards spawn together with physics and naturally form a dynamic pile.
Reveal & Select – Only exposed cards can be clicked. Hidden cards become available when surrounding cards are removed.
Match Cards – Normal cards automatically fly to their matching category card when available.
Fill Categories – Category cards move into empty category slots and collect their matching normal cards.
Clear the Level – Fill every category with all required matching cards to win.
Special Card States
Hidden Card – Cannot be selected until neighboring cards are removed.
Locked Card – Cannot be selected until unlocked with the Key.
Decay Card – Cannot be selected and will be destroyed after a countdown. Use the Cooler to stop the decay.
Power-Ups
Slot – Unlock an additional category slot.
Pusher – Explode the center of the pile and shuffle cards when no cards are accessible.
Wand – Send matching cards directly to their category even when they are blocked underneath other cards.
Key – Unlock Locked Cards.
Cooler – Stop Decay Cards from being destroyed.
Level Editor
Create and balance levels quickly with the ScriptableObject-based Level Editor. Configure card layouts, categories, card types, special states, category slots, power-ups, objectives, and difficulty progression without writing code.
Features
Unique physics-based card jam gameplay
Strategic sort, match & merge mechanics
Dynamic card stacking and physics
Category collection system
Hidden, Locked & Decay cards
Five monetization-ready power-ups
Easy-to-use Level Editor
100+ ready-to-play levels
Mobile-optimized performance
Easy-to-reskin art style
Unity IAP v5 support
Clean, modular architecture
Complete source code included
Perfect For
Card Match Games
Sort & Merge Games
Jam Puzzle Games
Casual & Hybrid Casual Games
Collection Puzzle Games
Reskin & Publish Projects
Indie Developers & Game Studios
Included
Complete Source Code
Built-in Level Editor
Physics Card System
Category Matching System
Power-Up Framework
100+ Ready Levels
Unity IAP v5 Integration
Mobile Monetization Support
Match World is a production-ready Unity puzzle template combining satisfying jam, sort, match, and merge gameplay with physics-based card stacking and category collection.
Normal cards spawn together with physics, creating a dynamic pile. Players can only select cards that are exposed or on top. Matching cards automatically fly to their corresponding category cards, while category cards move into available category slots. Fill every category with its matching cards to clear the level.
Featuring Hidden, Locked, and Decay cards, five monetization-ready power-ups, an easy-to-use ScriptableObject Level Editor, 100+ ready-to-play levels, and Unity IAP v5 support. Create your own unique theme with free reskin possibilities, customizable art, UI, characters, and skybox.
Core Gameplay
Stack Cards – All normal cards spawn together with physics and naturally form a dynamic pile.
Reveal & Select – Only exposed cards can be clicked. Hidden cards become available when surrounding cards are removed.
Match Cards – Normal cards automatically fly to their matching category card when available.
Fill Categories – Category cards move into empty category slots and collect their matching normal cards.
Clear the Level – Fill every category with all required matching cards to win.
Special Card States
Hidden Card – Cannot be selected until neighboring cards are removed.
Locked Card – Cannot be selected until unlocked with the Key.
Decay Card – Cannot be selected and will be destroyed after a countdown. Use the Cooler to stop the decay.
Power-Ups
Slot – Unlock an additional category slot.
Pusher – Explode the center of the pile and shuffle cards when no cards are accessible.
Wand – Send matching cards directly to their category even when they are blocked underneath other cards.
Key – Unlock Locked Cards.
Cooler – Stop Decay Cards from being destroyed.
Level Editor
Create and balance levels quickly with the ScriptableObject-based Level Editor. Configure card layouts, categories, card types, special states, category slots, power-ups, objectives, and difficulty progression without writing code.
Features
Unique physics-based card jam gameplay
Strategic sort, match & merge mechanics
Dynamic card stacking and physics
Category collection system
Hidden, Locked & Decay cards
Five monetization-ready power-ups
Easy-to-use Level Editor
100+ ready-to-play levels
Mobile-optimized performance
Easy-to-reskin art style
Unity IAP v5 support
Clean, modular architecture
Complete source code included
Perfect For
Card Match Games
Sort & Merge Games
Jam Puzzle Games
Casual & Hybrid Casual Games
Collection Puzzle Games
Reskin & Publish Projects
Indie Developers & Game Studios
Included
Complete Source Code
Built-in Level Editor
Physics Card System
Category Matching System
Power-Up Framework
100+ Ready Levels
Unity IAP v5 Integration
Mobile Monetization Support