Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity Permanent Decrease 2026-07-30 2026-08-06 | |
| $69.98 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Match-3 Puzzle Game Template
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
Whether you want to ship the game as-is or use it as a learning resource, this template gives you a solid foundation without the boilerplate.
WHO THIS IS FOR:This template is designed for intermediate to experienced Unity developers who want a solid, maintainable foundation — not just a pile of scripts. If you care about MVVM, separation of concerns, and code you can actually extend without breaking things, this is built for you.
WHAT'S INCLUDED:
Fully playable Match-3 game (tap connected bricks to remove them)
20 hand-crafted levels with progressive difficulty
Built-in Level Editor (Unity Editor Window)
Hand-rolled MVVM framework (BindableProperty, ViewBase, PropertyBinder — no third-party dependencies)
Star rating system (1-3 stars based on moves remaining)
Level locking and progress persistence (PlayerPrefs)
Deadlock detection (auto-fail when no valid moves exist)
BGM cross-fade and SFX audio system
Pause menu and Settings panel (BGM/SFX toggle)
Ads and Analytics hook points (Null Object pattern — plug in your SDK)
Button feedback animations (DOTween)
Camera auto-fit for any screen size
ARCHITECTURE HIGHLIGHTS:
Hand-rolled MVVM (BindableProperty, ViewBase, PropertyBinder)
Interface-based DI (IMatchStrategy, IWinCondition, ILevelLoader, IAudioService, etc.)
ScriptableObject-driven data (no singletons except ScenesManager)
Pure logic BoardLogic (fully unit-testable architecture)
Assembly Definitions for isolated compilation