About Match 3 Kit: Home Design
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
- Theme > Modern
- Art & Visuals > 2D
Match-3 and Decoration Meta-Game
The built-in Stage Editor lets you create a complete decoration and progression system for your game. Players earn stars by completing match-3 levels and use them to purchase furniture and other Stage objects.
Stages are not limited to rooms. You can create interiors, gardens, exteriors, locations, or any other customizable scenes.
Key Features
Design and Decoration Meta-Game plus Stage Editor
Create rooms, gardens, exteriors, and other customizable Stages.
Modern Match-3 Core Gameplay
Includes many gameplay features found in today's popular match-3 games.
Non-Stop Game
Make moves while items are still falling.
Advanced Level Editor
Create and configure levels directly in Unity without manually editing game data. Add new level elements directly in editor.
Level Generation Tool
Generate diverse levels with a single click.
Global Timed Targets
Create time-limited goals with progress tracking and rewards. New targets can automatically replace expired ones.
Special Offers
Create and manage in-game offers directly in the editor, with customizable content, rewards, and settings.
Social Features
Player authentication, cloud-saved user data, and leaderboards powered by Unity Gaming Services.
Optional AI Level Generator
Generate levels with AI using your own API key. AI generation is completely optional.
Five Fully Animated Design Themes
See how to build and beautifully style complete Stages. All rooms are built from 2D sprites.
Default Stage Animation
Stage objects use a built-in fade-in animation, even without custom animations.
Selectable Match-3 Colors
Choose exactly which colored items are used in each level.
Multiple Built-In Editors
Manage levels, Stages, rewards, offers, and more directly in Unity.
Dynamic Gameplay Background
Purchased Stage objects automatically appear in the background during gameplay.
End-of-Level Bonus and Currency System
Remaining moves or time are converted into currency.
Custom Item Fall Direction
Set the item fall direction for each level in the Level Editor.
Optional Spawners
Enable or hide spawners depending on the level design.
No Huge Sprite Sheets
Optimized effects and animations built with Unity's Animation tools.
Mini Games
Lucky Spin and Daily Bonus plus editors.
Localization Tool
Simplifies game localization for multiple languages.
Brand-New Codebase
Built from scratch and not based on any of our previous projects.
Mobile Optimization
UI automatically adapts to fit any mobile screen resolution (Portrait only).
Cross Platform
Mobile devices, Desktop, Apple TV, Steam and etc.
Controller Support
100 Ready-Made Levels
Use them as a starting point or customize them for your game.
Animated and Visual In-Game Tutorial
Help new players get started.
Haptic Feedback
Tactile vibrations enhance gameplay immersion.
Visual and Sound Effects
Attractive visual design combined with engaging audio.
Unity IAP Integration
Built-in support for in-app purchases.
IAP Editor
Directly configure item costs and quantities from within the editor.
Full C# Source Code
Native Unity Editor Integration
Works seamlessly with Unity's native Undo/Redo and Search systems. Quickly locate and select game-elements, prefabs and settings.
Unity 6.5 supported
Advanced Match-3 Level Design
Create levels directly with the built-in Level Editor.
The level system supports:
- Different board shapes and sub-levels
- Multiple targets and win conditions
- Move-based and timed levels
- Blocks, obstacles, and collectible items
- Boosters and bonus items
- Teleporters
- Layered Room PSD Files Included
Monetization
The project includes systems for:
- In-app purchases
- Ads mediation - LevelPlay
- Separate placement IDs for different ad placements
- Unity Ads
- AdMob
- Special offers
- In-game currency
- Coin shop
- Rewarded ads
Server Time Protection
Time-dependent systems can use server time instead of relying only on the player's device clock. This helps protect timed rewards, events, and other time-based systems from simple device-time manipulation.
Technical Highlights
- VContainer dependency injection
- UniTask async architecture
- Unity Jobs and multithreading
- Native Unity Undo/Redo integration
- Unity Search integration
- Full C# source code
Platforms
The project supports:
- Mobile devices
- WebGL
- Desktop
- Steam
The built-in Stage Editor lets you create a complete decoration and progression system for your game. Players earn stars by completing match-3 levels and use them to purchase furniture and other Stage objects.
Stages are not limited to rooms. You can create interiors, gardens, exteriors, locations, or any other customizable scenes.
Key Features
Design and Decoration Meta-Game plus Stage Editor
Create rooms, gardens, exteriors, and other customizable Stages.
Modern Match-3 Core Gameplay
Includes many gameplay features found in today's popular match-3 games.
Non-Stop Game
Make moves while items are still falling.
Advanced Level Editor
Create and configure levels directly in Unity without manually editing game data. Add new level elements directly in editor.
Level Generation Tool
Generate diverse levels with a single click.
Global Timed Targets
Create time-limited goals with progress tracking and rewards. New targets can automatically replace expired ones.
Special Offers
Create and manage in-game offers directly in the editor, with customizable content, rewards, and settings.
Social Features
Player authentication, cloud-saved user data, and leaderboards powered by Unity Gaming Services.
Optional AI Level Generator
Generate levels with AI using your own API key. AI generation is completely optional.
Five Fully Animated Design Themes
See how to build and beautifully style complete Stages. All rooms are built from 2D sprites.
Default Stage Animation
Stage objects use a built-in fade-in animation, even without custom animations.
Selectable Match-3 Colors
Choose exactly which colored items are used in each level.
Multiple Built-In Editors
Manage levels, Stages, rewards, offers, and more directly in Unity.
Dynamic Gameplay Background
Purchased Stage objects automatically appear in the background during gameplay.
End-of-Level Bonus and Currency System
Remaining moves or time are converted into currency.
Custom Item Fall Direction
Set the item fall direction for each level in the Level Editor.
Optional Spawners
Enable or hide spawners depending on the level design.
No Huge Sprite Sheets
Optimized effects and animations built with Unity's Animation tools.
Mini Games
Lucky Spin and Daily Bonus plus editors.
Localization Tool
Simplifies game localization for multiple languages.
Brand-New Codebase
Built from scratch and not based on any of our previous projects.
Mobile Optimization
UI automatically adapts to fit any mobile screen resolution (Portrait only).
Cross Platform
Mobile devices, Desktop, Apple TV, Steam and etc.
Controller Support
100 Ready-Made Levels
Use them as a starting point or customize them for your game.
Animated and Visual In-Game Tutorial
Help new players get started.
Haptic Feedback
Tactile vibrations enhance gameplay immersion.
Visual and Sound Effects
Attractive visual design combined with engaging audio.
Unity IAP Integration
Built-in support for in-app purchases.
IAP Editor
Directly configure item costs and quantities from within the editor.
Full C# Source Code
Native Unity Editor Integration
Works seamlessly with Unity's native Undo/Redo and Search systems. Quickly locate and select game-elements, prefabs and settings.
Unity 6.5 supported
Advanced Match-3 Level Design
Create levels directly with the built-in Level Editor.
The level system supports:
- Different board shapes and sub-levels
- Multiple targets and win conditions
- Move-based and timed levels
- Blocks, obstacles, and collectible items
- Boosters and bonus items
- Teleporters
- Layered Room PSD Files Included
Monetization
The project includes systems for:
- In-app purchases
- Ads mediation - LevelPlay
- Separate placement IDs for different ad placements
- Unity Ads
- AdMob
- Special offers
- In-game currency
- Coin shop
- Rewarded ads
Server Time Protection
Time-dependent systems can use server time instead of relying only on the player's device clock. This helps protect timed rewards, events, and other time-based systems from simple device-time manipulation.
Technical Highlights
- VContainer dependency injection
- UniTask async architecture
- Unity Jobs and multithreading
- Native Unity Undo/Redo integration
- Unity Search integration
- Full C# source code
Platforms
The project supports:
- Mobile devices
- WebGL
- Desktop
- Steam
Current offers including this asset
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Unity Permanent Decrease 2026-10-28 2026-11-04
Ends Nov 4, 2026