Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Mass Calculator
- Tools, Systems & Learning > Development Tools & Automation
Mass Calculator calculates mass for rigidbodies from attached colliders using density values obtained from real world material science engineering. This helps to increase the realism of physics interactions and collisions.
Features:
- Calculate mass for rigidbodies quickly and easily
- Calculate mass using any type or combination of collider
- Easily calculate mass for multiple rigidbodies set up in a hierarchy
- 51 Materials based on real world engineering values
- 51 Physic materials
- Surface Thickness: Let the mass calculator know that the object shouldn't have it's mass calculated like it's completely solid
- Gobal mass multiplier: For when your game scale doesn't match real-world scales
- Option to apply selected physic material to all colliders when calculating mass
- Option to automatically find the correct physic material for included materials
- Calculate the mass of complex meshes
- Documentation to guide you if you want to add your own materials
Features:
- Calculate mass for rigidbodies quickly and easily
- Calculate mass using any type or combination of collider
- Easily calculate mass for multiple rigidbodies set up in a hierarchy
- 51 Materials based on real world engineering values
- 51 Physic materials
- Surface Thickness: Let the mass calculator know that the object shouldn't have it's mass calculated like it's completely solid
- Gobal mass multiplier: For when your game scale doesn't match real-world scales
- Option to apply selected physic material to all colliders when calculating mass
- Option to automatically find the correct physic material for included materials
- Calculate the mass of complex meshes
- Documentation to guide you if you want to add your own materials