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Marble, Pebble Stone Specified Shader Smart, Mobile Edition preview
Unity

Marble, Pebble Stone Specified Shader Smart, Mobile Edition

By Interactive Arts

$4.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $4.99. The latest store price is $4.99, matching the lowest recorded price shown here.

Recorded prices for Marble, Pebble Stone Specified Shader Smart, Mobile Edition 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $4.99. Exact dates and prices are listed below. $0.00 $2.50 $4.99 Nov 4, 2026: $4.99. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$4.99Latest store price

About Marble, Pebble Stone Specified Shader Smart, Mobile Edition

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 5 shaders for PBR based shaders made specifically for Marble and Pebble Stone materials and are designed for mobile game and application development.
Color Desaturation function have been introduced, where surface color can be desaturated based on the target color tone. In addition, at Specular adjustment, threshold function has been introduced, which helps to isolate gray level scales and result binary values, thus to enhance the surface reflectivity.

High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), and normal bias. Users can modify most of the texture input properties in real time.

Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features
Albedo: Color Bias | Contrast | Brightness
Color Desaturation: Base Color | Desaturation Percentage
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Texture Coordinates: Rotation | UV Tiling | UV Offset
Uniform specular adjustment is introduced to some shaders
Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications
Numbers of Shaders: 5
Numbers of Sample Materials: 5
Numbers of Sample Textures: 4
Numbers of Demo Scenes: 2
Numbers of Demo Assets: 1 (background material)
Number of Display Cameras: 9
Color Desaturation | Independent Tiling and Offset
PBR Based Rendering
SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque

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