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Marble, Pebble Stone Specified Shader Smart, Advanced Edition preview
Unity

Marble, Pebble Stone Specified Shader Smart, Advanced Edition

By Interactive Arts

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for Marble, Pebble Stone Specified Shader Smart, Advanced Edition 1 price observations from Nov 2, 2026 to Nov 2, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Nov 2, 2026: $14.99. Latest store price Nov 2, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price

About Marble, Pebble Stone Specified Shader Smart, Advanced Edition

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This package contains a set of 17 shaders for PBR based shaders made specifically for Marble and Pebble Stone materials. 6 shaders with parallax height features are designed for mid-to-high-end build PC, 6 shaders are designed for PC/Console, and 5 are designed for mobile game and application development. Color Desaturation function have been introduced, where surface color can be desaturated based on the target color tone. Far Field differentiation functionalities have been introduced for the patterns scales, where users can modify texture scales at a far camera distance to enhance the marble pattern, meantime, Normal map would fall-off into a flat plane in order to enhance the graphic performance. In addition, at Specular adjustment, threshold function has been introduced, which helps to isolate gray level scales and result binary values, thus to enhance the surface reflectivity. High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and parallax height. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features Albedo: Color Bias | Contrast | Brightness Color Desaturation: Base Color | Desaturation Percentage Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift Roughness: Contrast | White/Black Channel Strength | Strength Normal: Strength | Bias Far Field: Decay Distance | Vanish Distance | Far Field Texture Scale Parallax Height: Contrast | Height Strength | Max/Min Height Texture Coordinates: Rotation | UV Tiling | UV Offset Specular generated by the invert of Roughness is introduced to some shaders Roughness generated by the invert of Specular is introduced to some shaders Uniform specular adjustment is introduced to some shaders Uniform roughness adjustment is introduced to some shaders

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