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Managed Singletons preview
Unity

Managed Singletons

By DTT

$15.99

Rated 5.0/5 from 11 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15.99. The latest store price is $15.99, matching the lowest recorded price shown here.

Recorded prices for Managed Singletons 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $15.99. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Nov 1, 2026: $15.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price

About Managed Singletons

  • Tools, Systems & Learning > Development Tools & Automation
Managed Singletons is a Singleton code suite designed to provide the necessary Singleton functionality and eliminate common problems. As a whole, this suite can save you dozens of hours worth of debugging and testing.
Features:
Various types of Singletons, such as Classic, Lazy (only created when called), Scene (always active in their given scene, never outside of it), and Editor.
Without writing any code, create singletons with the use of the context menu options.
A clear editor window that provides an overview of singletons you have created in the project and allows you to configure the way your singletons are created during the lifetime of your application.
The flexibility of singleton creation by making them available before the first scene is loaded. This ensures your singletons are created independent of which scene you start in.
Availability of singletons at any point during the application lifecycle.
Tested and optimized for mobile platforms (iOS and Android) and web (WebGL).

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