About MagicMusic
- Tools, Systems & Learning > Development Tools & Automation
MagicMusic is a professional audio-to-beatmap analyzer and plug-and-play rhythm gameplay solution for Unity. It auto-analyzes audio into beatmaps with adjustable sensitivity, density, and lane count, and exports JSON charts and ready-to-bind AudioClip pairs. The plug-and-play runtime handles note spawning, timing windows, hit/miss logic, scoring, and lifecycle events, supporting desktop keyboard or mobile touch input with automatic lane hit-area creation. Built-in pooling ensures lightweight performance for tap and hold prefabs, while UI visuals are pipeline-agnostic across URP, BiRP, and HDRP. Inspector controls allow fine-tuning of timing windows, difficulty multipliers, and lane colors for a non-destructive workflow, enabling fast iteration and stable performance.