Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.50. The latest store price is $35.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $35 | Latest store price | |
| $35 | Unity First Price 2026-09-22 2026-09-22 | |
| $17.50 | Unity New Release Discount 2026-09-22 2026-09-29 | |
| $17.50 | Unity New Release Discount 2026-09-22 2026-09-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About MagicEye
- Theme > Realistic
- Art & Visuals > VFX
- Art & Visuals > Textures & Materials
Bring characters to life with MagicEye ✨
MagicEye is a shader that replaces flat "painted-on" eye textures with an eye that behaves like one.
🎯Works on rigged characters, with no setup
Features:
Iris parallax – the view ray refracts through the cornea at a real index of refraction, so the iris genuinely sits beneath the surface instead of being painted on it
Iris Curvature – tapers the parallax depth toward the limbus so the rim stays pinned and never smears
Corneal dome – shapes the long, stretched highlight real eyes carry near the limbus. Analytic, so it changes the shading without touching the silhouette
Runtime pupil dilation – a runtime component that reproduces the real pupillary reflex: constricts fast, dilates slowly. It raycasts toward the light, so an eye standing in shadow dilates like it should
Sclera veins with a Bloodshot slider
Limbal ring, limbal scatter and sclera translucency
Lower iris glow – the bounce off the back of the eye onto the lower iris. Anchored to world down, so it stays at the bottom however the eye rotates, with a Glow Angle offset
Reflection probe support – separate cornea and sclera reflection strengths, plus Fresnel power and smoothness
View-space catchlight – keeps a glint in the eye even when the key light swings behind the character
Custom inspector with a tooltip on every control
MagicEye is a shader that replaces flat "painted-on" eye textures with an eye that behaves like one.
🎯Works on rigged characters, with no setup
Features:
Iris parallax – the view ray refracts through the cornea at a real index of refraction, so the iris genuinely sits beneath the surface instead of being painted on it
Iris Curvature – tapers the parallax depth toward the limbus so the rim stays pinned and never smears
Corneal dome – shapes the long, stretched highlight real eyes carry near the limbus. Analytic, so it changes the shading without touching the silhouette
Runtime pupil dilation – a runtime component that reproduces the real pupillary reflex: constricts fast, dilates slowly. It raycasts toward the light, so an eye standing in shadow dilates like it should
Sclera veins with a Bloodshot slider
Limbal ring, limbal scatter and sclera translucency
Lower iris glow – the bounce off the back of the eye onto the lower iris. Anchored to world down, so it stays at the bottom however the eye rotates, with a Glow Angle offset
Reflection probe support – separate cornea and sclera reflection strengths, plus Fresnel power and smoothness
View-space catchlight – keeps a glint in the eye even when the key light swings behind the character
Custom inspector with a tooltip on every control